Originally Posted by LordVader
Update 1.2 is out:
Cleaned up dialogues. A few bug fixes.
Players can 'Reset Tutorial' from Options to watch tutorial again.
Yeah, so nice. The only requests missing are:
1) Ability to skip dialogs (for when restarting mission without quickstart)
2) Better dialog/explanation of combat system (however, once you figure it out, it's a breeze. Except for the Tia thing, I managed to complete all but a couple boards without a replay.).
It's funny, but did anyone else notice how the gears you get come in and out depending on the mission. I had a couple overdeveloped gears that I lost *sigh*.
When you consider how poor most game AI's are when there are a lot of strategic factors (willpower, abilities, elements, terrain(!), etc.), I think the developers did a good job of trying to make it challenging. Terrain is especially interesting: For instance, one simple thing with earth gears is to find "high mountains" or "ramparts" and sit on them lobbing ranged weapons—your gear becomes hard to hit. Ironically, that doesn't work with fire gears (low mountains are better and forests are best), and slopes kick but for air gears (which seem to be in great locations and these gears have a high evade anyway).
This reminds me of a small thing. It's best to save immediately before mission start and equippage. You don't know what gears you'll have on what mission, but once you see the mission start, you can get a good idea and better equip them (remember there are items that you can rotate between players). There is one case where I was shocked to find myself fighting my own gear and forgot to equip things correctly. I almost had to replay the board of that. :-D