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06-05-2010, 01:07 AM
#11
After completing 4 chapters, I'm really surprised this isn't getting more attention; it's the first story-driven tactical RPG in the app store that plays like a real console title. I would have been happy to have picked this up on the DS or the PSP. I'm really enjoying this.
06-05-2010, 03:02 AM
#12
Yup, I'm enjoying it too. Nice graphics and sound. Overarching story is interesting enough. Characters have anime-style depth. Kinda reminds me of Fire Emblem and Front Mission (the DS versions).

Waiting for the AI to get tougher, but I'm only in the forth chapter.

I like that it has save slots. I'm guessing I'll want to apply upgrades a little differently once I figure them out a bit more.

06-05-2010, 08:43 AM
#13
Quote:
Originally Posted by jackiemac View Post
Yup, I'm enjoying it too. Nice graphics and sound. Overarching story is interesting enough. Characters have anime-style depth. Kinda reminds me of Fire Emblem and Front Mission (the DS versions).

Waiting for the AI to get tougher, but I'm only in the forth chapter.

I like that it has save slots. I'm guessing I'll want to apply upgrades a little differently once I figure them out a bit more.
In a way, I don't mind it that the AI hasn't been "killer"; you are supposed
to be a crew of great heroes, so it's not surprising that you are kicking ass. In any event, it still feels like the game is just starting.

I really like the upgrade system -- you collect minerals after combat and can use them to improve your Mecha's armor, energy, etc. The cool thing is that they're shared by all members of your squad, so you have to choose which ones to upgrade and to what extent. There are also enhancements that can be equipped; you could give them one mecha in one mission and give them to another for the next one.

One funny thing is that the traslation of the dialog seems to have been done by a much better translator than the one on the story intro -- it would be great if they fixed that in an update. It would also be great if they made an iPhone version: this game deserves a much wider audience.
06-05-2010, 08:54 AM
#14
Joined: May 2010
Posts: 124
This sounds like a game I'd like, anyone seen a gameplay video somewhere?
06-05-2010, 09:14 AM
#15
Joined: Mar 2009
Posts: 4,443
Quote:
Originally Posted by Squeaker View Post
Nobody interested a wee bit in this?
/me


Now Playing: Vietnam '65 | .Decluster | BP2Black | Monster Hunter Freedom Unite | Banner Saga | Ultimate General Gettysburg | Papers, Please | SmartGo Kifu | Crowntakers | Brogue | FTL
06-05-2010, 09:21 AM
#16
Quote:
Originally Posted by Chod View Post
This sounds like a game I'd like, anyone seen a gameplay video somewhere?
I just registered at the developer's site to request a video and to let them know about this thread. I haven't been able to find a video on YouTube, though I assume that there must be one since this is clearly a port of an older console or handheld game.

If you're into Anime or tactical RPGs, you definitely want to pick this up. The interface is very responsive, movement and combat is fast, character graphics are well done. The whole thing feels like a very professional package.
06-05-2010, 10:03 AM
#17
Joined: May 2009
Location: Bookland
Posts: 3,366
Ok... So I popped in yesterday. Nobody.

Pop in again today and SZ's stamp of approval is all over the place.

Buying now.
06-05-2010, 10:17 AM
#18
Quote:
Originally Posted by Squeaker View Post
Ok... So I popped in yesterday. Nobody.

Pop in again today and SZ's stamp of approval is all over the place.

Buying now.
Funny thing is, a couple of days ago I was having an exchange with Edoku about the fact that we needed an RPG like this on the iDevice. And voil, there it is.
06-05-2010, 11:11 AM
#19
Joined: May 2009
Location: Bookland
Posts: 3,366
But too low profile release don't you think?

Doesn't help that the game is iPad only.
06-05-2010, 11:16 AM
#20
Quote:
Originally Posted by Squeaker View Post
But too low profile release don't you think?

Doesn't help that the game is iPad only.
Agreed -- though it might be tough to make the interface work on a smaller screen.

As I mentioned, I did post a comment on the dev's forum asking for a video. I'll try to do one myself in the next few days if I don't hear back.

At 50 missions and multiple endings, this has a phenomenal amount of content.