06-06-2010, 08:20 AM
#31
Joined: Dec 2009
Location: London
Posts: 1,291
Quote:
Originally Posted by squarezero View Post
I sent a message to the devs about doing an iPhone version -- hopefully they will respond soon.

I'm sure that much of this game will be familiar to you (and also that you can list better examples on other platforms). As an iPad game, there's really nothing quite like it.
Thanks for the message

Also, the more positive things I hear about this game, the harder I rage.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto
06-06-2010, 09:37 AM
#32
Picked up the game last night and played through the first 3 missions. Great game that really feels like a fully fleshed out project. More so than any other game I have played on an iDevice. The graphics are a tad on the weak side but still very professional and sleek.

Would highly recommend this to anyone who likes SRPGs.

I could not see playing this game on my iPod Touch though. This game definitely makes use of the larger screen on the iPad and I could see it being a bit difficult to keep track of everything on the smaller screen.

06-06-2010, 11:02 AM
#33
Am so glad that I took a chance on this, it is great! gone through 11 mission so far, and it is really addicting.

some annoying translation errors, but pretty minimal. "OWW a bird flied into my windshield"
06-07-2010, 01:05 AM
#34
Hi,

nice Forum. Found you over google for searching this title.

A really nice Forum.

can someone help me on this Game?

How to Heal the other Gears and not only myself?

Regards
Bjoern
06-07-2010, 03:57 AM
#35
Joined: Dec 2009
Location: London
Posts: 1,291
Hey, good news for iPhone owners!

Quote:
Thank you Eduku for your interest in our game.

We are very happy to let you know that we ARE preparing the iPhone version. And it will be released before the end of this summer.

Thank you very much .

Sincerely
iqubi inc.
Looks like I will be able to play this after all.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto
06-07-2010, 07:17 AM
#36
Bought an iPad last Friday and was amazed by the amount of fun gaming on it was. I immediate re-bought Battle for Wesnoth and Sam & Max (already owned on iPhone and PS3, respectively).

Now, this is something that I will most likely buy immediately when I get home. I loved Fire Emblem (GBA), so if this is a similar experience I'll simply get it!

But surely it's by far not the only "full package" in the AppStore, anymore?
06-07-2010, 11:12 AM
#37
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,871
Quote:
Originally Posted by Thaurin View Post
Bought an iPad last Friday and was amazed by the amount of fun gaming on it was. I immediate re-bought Battle for Wesnoth and Sam & Max (already owned on iPhone and PS3, respectively).

Now, this is something that I will most likely buy immediately when I get home. I loved Fire Emblem (GBA), so if this is a similar experience I'll simply get it!

But surely it's by far not the only "full package" in the AppStore, anymore?
Agreed. I think we're speaking more of this kind of tactical JRPG, which is represented in the App Store by titles like Rebirth of Fortune -- not bad, but lacking in story, characters, etc.

I think fans of this genre will probably find the story here to be pretty soapy (the women are all in love with the Blue Wing), but it does give some dimensionality to the characters and made us care about their struggle. There's also a palpable sense of loss, which for me helps to add depth to the experience. The really good thing is that, 9 missions in, the combat just gets more and more fun. I wouldn't call it exactly challenging (except for the one boss fight so far), but leveling up your Gears, positioning them on the map and clashing with the enemy is a blast, especially when you get some "guest" units. You are heroes, and the game treats you as such: normal units really can't challenge you, but it's fun taking them out. A single mission can take a good 40 minutes, but for me at least it never gets boring (and you can quit at any time and go back to the exact spot you left off).

The translation is just okay, by the way. The dialog is decent enough, as I mentioned earlier, the intro text is pretty bad. I'm hoping that they revisit it before they release the iPhone version (they'll really have to work hard on the interface to make it work; right now it's a joy to use).

On healing other Gears, you get the ability to so around Mission 9 or so.

Last edited by squarezero; 06-07-2010 at 03:25 PM.
06-07-2010, 10:52 PM
#38
Thank you everyone.

We really appreciate all your interests and kind words on our game, 'The War of Eustrath'

Every single one of your comment is very meaningful to us. And we are trying to do what we can with the limited resources we have.

iPhone users, give us a little more time. We are working hard to make gameplay smooth. =) And yes, we know English is not our best treat, but we're studying hard. =)

Our web site is just beginning, but we'll try to make it easier to use and post more information as soon as we have something to tell you. So please visit our site time to time.

Being a small team, we may not be able to check PMs all the time. If you ever want to contact us, our site will be the best and fastest way.

Please be patient and keep on watching us. We will do our best not to disappoint you.

Thank you very much.

iqubi inc.
06-07-2010, 11:05 PM
#39
And this is a little more personal note to [squarezero]

Each one of our players and those who show interests are very valuable to us.

But...

I just have to thank squarezero personally. I (and my friends =)) are very very grateful for your kind words and enthusiastic support. Your support really encouraged these newbies in App development. Please keep watching us.

Thank you very much.

Jay
iqubi inc.
06-07-2010, 11:12 PM
#40
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,871
Quote:
Originally Posted by iQubi_Jay View Post
And this is a little more personal note to [squarezero]

Each one of our players and those who show interests are very valuable to us.

But...

I just have to thank squarezero personally. I (and my friends =)) are very very grateful for your kind words and enthusiastic support. Your support really encouraged these newbies in App development. Please keep watching us.

Thank you very much.

Jay
iqubi inc.
No problem . The game deserves it. Thanks for taking a chance and bringing something new to the iOS platform.