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#11
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this was one hecka long first page lol
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#12
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Here are some early screen grabs from Ground Effect when it was just a fractal landscape you could fly a camera around. No trees, no roads, nothing but the landscape and sea plane.
The shots look embarrassingly similar to the finished game. The differences are kind of subtle, fog was added, lighting improved and made more 'real' with shadows and ambient-occlusion, textures replaced and up-rezzed, the palette was made more subtle and things kind of blended together more convincingly. There are also early shots of the editor here |
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#13
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This is a pretty cool thread :-)
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#14
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Last edited by AnthonyL; 06-07-2010 at 10:56 PM.. |
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#15
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evolution of 180 (1st image is a PSD mockup)
![]() ![]() and the gameplay evolved quite drastically as well... (old version, old name too - recorded september 2009) Low bandwidth Version | Pop Up (recorded june 2010) Low bandwidth Version | Pop Up |
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#16
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Quote:
I was the one who reviewed it for insidemacgames... awesome to see the early version :P |
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#17
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ahah great thread... i ll post my screenshots tonite...
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#18
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Hi all, great thread !!
Here the evolution of Bubble Nervous by Vetasoft ;o)
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#19
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Awesome thread! It's cool to see the evolution of some of these games. No Backlash early stage shots, it's just gears and blocks getting more complicated looking. I've already started keeping a record of our new game for such a thread though (so I'll bump it then, haha)
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#20
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Just too good a thread!
SteamPunk Hockey is my game on iPhone. The graphics pre-release were...simple: ![]() to 1.45 (current version) Last edited by XyrisKenn; 06-09-2010 at 10:27 AM.. Reason: Added screenshot |
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