Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #201  
Old 03-15-2011, 07:38 PM
stealthbeestudios's Avatar
stealthbeestudios stealthbeestudios is offline
Member
iPad, OS 4.x
 
Join Date: Aug 2010
Location: San Francisco Bay Area
Posts: 39
Default Evolution of Stealth Bee Jam - Jam Screen

From early wire frames in black and white to the final product, this video shows the iterative nature of UI and graphic design. Soundtrack is a saved Jam from Stealth Bee Jam, from the song "Jumpstart".

http://www.youtube.com/watch?v=3uUGrfDFSsQ
Attached Images
File Type: jpg 07 Screen Wire.jpg (81.8 KB, 3 views)
File Type: jpg 11 Rectangle Loops.jpg (201.9 KB, 2 views)
File Type: jpg 19 Actual.jpg (232.4 KB, 8 views)
Reply With Quote
  #202  
Old 03-15-2011, 08:27 PM
MidianGTX MidianGTX is offline
Senior Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Jun 2009
Location: London, UK
Posts: 2,941
Default

Quote:
Originally Posted by FogleBird View Post
Love the idea!

Here's my first iOS game, Star Rocket... before and after.

Full Version: http://itunes.apple.com/us/app/star-rocket/id419027792?mt=8
Lite Version: http://itunes.apple.com/us/app/star-rocket-lite/id423038852?mt=8
I don't know how I missed this game... I love space/gravity/thruster-based stuff. My iPod is with AppleCare right now but I'm bookmarking the link
Reply With Quote
  #203  
Old 03-16-2011, 10:26 AM
ArtCoder's Avatar
ArtCoder ArtCoder is offline
Senior Member
iPhone 4, OS 4.x
 
Join Date: Aug 2009
Location: Argentina
Posts: 264
Default

Here are some early concepts for Silent Swords:




And this is how it ended up:

SILENT SWORDS



SILENT SWORDS ZERO



Check them out! iTunes links: Silent Swords - Silent Swords Zero
Reply With Quote
  #204  
Old 03-22-2011, 08:35 PM
TimoVihola's Avatar
TimoVihola TimoVihola is offline
Senior Member
 
Join Date: Mar 2009
Posts: 419
Default

One year of development compressed into one image. That 2d prototype didn't look too bad and we gave some thought for the idea that the entire game would be 2d. Ultimately we decided the game had to be 3d in order to compete with the big boys. In hindsight I would say that was a the right choice Otherwise we would be in trouble with things like different resolutions etc.



ArtCoder: Cool characters in Silent Swords!
Reply With Quote
  #205  
Old 03-22-2011, 11:41 PM
frankthe2nd's Avatar
frankthe2nd frankthe2nd is offline
Senior Member
iPhone 4, OS 4.x
 
Join Date: Sep 2009
Location: Utah
Posts: 120
Default

Etolis: Arena
Funny thing is I'll probably have to make another before/after post after the upcoming update ...

Early prototype and yes, this was my first attempt at level graphics:

Youtube link | Pop Up


At launch:

Low bandwidth Version | Pop Up

Last edited by frankthe2nd; 03-22-2011 at 11:48 PM..
Reply With Quote
  #206  
Old 03-23-2011, 09:32 AM
Greedy Greedy is offline
Junior Member
iPod Touch (1st Gen)
 
Join Date: Dec 2010
Location: Frankfurt, Germany
Posts: 22
Default Evolution and Mutation of "The Greedy Sponge"

Reply With Quote
  #207  
Old 03-23-2011, 12:42 PM
Runloop's Avatar
Runloop Runloop is offline
Senior Member
iPhone 3GS, OS 3.x
 
Join Date: Nov 2009
Location: Southampton, UK
Posts: 304
Default

Ha. This thread is genius. I've actually released the same game mechanic on the App Store 4 times in various guises. This is the first out and how it started out:

Head Spin

The first incarnation. These, believe it or not, are meant to be robot heads. However, seeing as they are initially rotated to random positions unless you have seen them before, they could be anything.





Head Spin: Daily Edition

Next up was an attempt to cash in on both Doodle drawing style and Easter (the bunny is a tenuous link, I know). The result was that the game was a lot easier to play as you could tell which way around the bunny head was more easily.





Head Spin 3D

Until finally for retina display I was unable to use stop frame animation anymore as there were simply too many images. I learnt a bit of 3D and somehow managed to knock this together. Again with the bunny hero as even for the doodle style I had modelled it in 3D.

Reply With Quote
  #208  
Old 03-23-2011, 12:44 PM
gutenbergn gutenbergn is offline
Member
iPad, OS 4.x
 
Join Date: Jan 2011
Location: Joao Pessoa, PB, Brazil
Posts: 56
Default

Quote:
Originally Posted by TimoVihola View Post
One year of development compressed into one image. That 2d prototype didn't look too bad and we gave some thought for the idea that the entire game would be 2d. Ultimately we decided the game had to be 3d in order to compete with the big boys. In hindsight I would say that was a the right choice Otherwise we would be in trouble with things like different resolutions etc.

ArtCoder: Cool characters in Silent Swords!
Maybe that's just because I have a thing for 2d art but I think that your 2d prototype looked really awesome! The final 3d version looks great as well though .
Reply With Quote
  #209  
Old 03-24-2011, 09:44 AM
TimoVihola's Avatar
TimoVihola TimoVihola is offline
Senior Member
 
Join Date: Mar 2009
Posts: 419
Default

Quote:
Originally Posted by gutenbergn View Post
Maybe that's just because I have a thing for 2d art but I think that your 2d prototype looked really awesome! The final 3d version looks great as well though .
Glad to hear you like it!
I remember reading some horror stories about the creation and managing of 2d frames in Diablo 2. In Death Rally we would have needed at least 64 frames of rotation for each car, there's five cars in total and they come in several color combinations and damage states... and of course the resolution is quite big at 1024x768. Once we started doing those calculations the 2d idea was starting to look grim

Here's one more comparison set, this time the menus:

Reply With Quote
  #210  
Old 03-25-2011, 08:29 AM
schaffstein schaffstein is offline
Junior Member
iPhone 4, OS 4.x
 
Join Date: Mar 2011
Posts: 2
Default Blood Fever Development Stages

Here are some graphics from the development of Blood Fever (http://itunes.apple.com/de/app/blood-fever/id407947417?mt=8)

First Wireframes


First Prototype



Final Game



And since we're in the App Store for only two days now, we still have some Promo Codes left. Just ask in this thread: Blood Fever
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 10:44 PM.