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#211
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Quote:
I remember having a total BLAST with this game on my old 486, 17 years ago ! Seeing its design sheets reminds me a lot of memories, thanks :-) p.s : huh, the original Death Rally was in 2D, gents ^^ Last edited by c0re; 03-25-2011 at 11:00 AM.. |
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#212
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These are some of the stages, my game - Hemispheres - went through.
I'm proud to say that I did all of it myself, though I have to admit, I would've certainly sworn less if I had an artist ![]() Early on: Retina resolutionLater: Retina resolutionFinally: Retina resolutionYou can get it at the App Store for $0.99 - There are also some promo codes available via PM. More game information (including a little video): see signature ![]() EDIT: Ugh, the colors are a bit off, especially in that last screenshot :/ Looks much better in full resolution, and also on the website and in the store, and most importantly on device! Then again, it might just be my browser and color management... Last edited by lws; 03-25-2011 at 02:42 PM.. |
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#213
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Last edited by Razoric; 04-05-2011 at 10:47 AM.. |
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#214
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Here a shot of my upcoming game...
It's a big improvement isn't it? ![]() JC
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#215
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Awesome thread! Love seeing this stuff...it's crazy how much difference new art can make. I love the ones that go from programmer art to final art the best haha
I'm an artist so I usually start with more than rectangles and spheres just because it's quick for me to doodle out some sketchy stuff to help visualize the final game. I'm currently finishing up redoing all the art for my current game: ![]() Still re-doing the HUD stuff right now but all the in-game junk is redone. I ended up just leaving the ninja as-is through the whole thing haha - Quickdraw |
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#216
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Caveman - Lemmings remake
BEFORE ![]() AFTER ![]() originally planned as a freebie; we couldn't release it. hence new artwork/sfx - much better game as a result, before is classic retro feel (still awesome); but after definitely hits a good sweet spot. |
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#217
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I'm glad this thread comes back to life
Last edited by lws; 04-07-2011 at 08:56 AM.. |
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#218
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Hey Guys,
Here is a before and after of our upcoming game 'Gears' that was originally started by Corey Redlien of Mobile Game Garage. Crescent Moon took over to revamp the look of the game and enhance the gameplay. The screens show the original iPhone version, and now the iPad 2 version made by Crescent Moon. -Josh |
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#219
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Here's what I found digging up for Trigonon: Episode One resources. Pretty radical changes huh?
![]() Menus changed even more, maybe I'm gonna post some pics tomorrow. These are three major iterations, there where way more during developement. |
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#220
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I made a blog post with a bunch of screenshots as a response to this thread. Here's a preview:
Mockup: ![]() First prototype: ![]() Final version:
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