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  #211  
Old 03-25-2011, 10:55 AM
c0re c0re is offline
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Quote:
Originally Posted by TimoVihola View Post
One year of development compressed into one image. That 2d prototype didn't look too bad and we gave some thought for the idea that the entire game would be 2d. Ultimately we decided the game had to be 3d in order to compete with the big boys. In hindsight I would say that was a the right choice Otherwise we would be in trouble with things like different resolutions etc.
Death Rally !
I remember having a total BLAST with this game on my old 486, 17 years ago !

Seeing its design sheets reminds me a lot of memories, thanks :-)

p.s : huh, the original Death Rally was in 2D, gents ^^

Last edited by c0re; 03-25-2011 at 11:00 AM..
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  #212  
Old 03-25-2011, 02:39 PM
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lws lws is offline
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Smile Hemispheres

These are some of the stages, my game - Hemispheres - went through.

I'm proud to say that I did all of it myself, though I have to admit, I would've certainly sworn less if I had an artist

Early on:
Retina resolution


Later:
Retina resolution


Finally:
Retina resolution


You can get it at the App Store for $0.99 - There are also some promo codes available via PM.

More game information (including a little video): see signature


EDIT:
Ugh, the colors are a bit off, especially in that last screenshot :/
Looks much better in full resolution, and also on the website and in the store, and most importantly on device!
Then again, it might just be my browser and color management...

Last edited by lws; 03-25-2011 at 02:42 PM..
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  #213  
Old 04-05-2011, 10:45 AM
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Razoric Razoric is offline
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Last edited by Razoric; 04-05-2011 at 10:47 AM..
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  #214  
Old 04-05-2011, 11:00 AM
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Ovogame Ovogame is offline
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Here a shot of my upcoming game...
It's a big improvement isn't it?

JC

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  #215  
Old 04-06-2011, 08:19 PM
BPO_Quickdraw BPO_Quickdraw is offline
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Cool

Awesome thread! Love seeing this stuff...it's crazy how much difference new art can make. I love the ones that go from programmer art to final art the best haha

I'm an artist so I usually start with more than rectangles and spheres just because it's quick for me to doodle out some sketchy stuff to help visualize the final game. I'm currently finishing up redoing all the art for my current game:


Still re-doing the HUD stuff right now but all the in-game junk is redone. I ended up just leaving the ninja as-is through the whole thing haha

- Quickdraw
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  #216  
Old 04-07-2011, 12:52 AM
mobile1up mobile1up is offline
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Caveman - Lemmings remake

BEFORE


AFTER


originally planned as a freebie; we couldn't release it. hence new artwork/sfx - much better game as a result, before is classic retro feel (still awesome); but after definitely hits a good sweet spot.
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  #217  
Old 04-07-2011, 07:43 AM
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lws lws is offline
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I'm glad this thread comes back to life

Last edited by lws; 04-07-2011 at 08:56 AM..
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  #218  
Old 04-07-2011, 06:42 PM
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JoshCM JoshCM is offline
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Default Gears: Before and After

Hey Guys,
Here is a before and after of our upcoming game 'Gears'
that was originally started by Corey Redlien of Mobile Game Garage.
Crescent Moon took over to revamp the look of the game and enhance the gameplay.
The screens show the original iPhone version, and now the iPad 2 version made by Crescent Moon.
-Josh
Attached Images
File Type: jpg 02.jpg (142.1 KB, 18 views)
File Type: png IMG_0155.PNG (176.6 KB, 17 views)
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  #219  
Old 04-07-2011, 07:32 PM
vernocchi vernocchi is offline
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Here's what I found digging up for Trigonon: Episode One resources. Pretty radical changes huh?



Menus changed even more, maybe I'm gonna post some pics tomorrow. These are three major iterations, there where way more during developement.
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  #220  
Old 04-07-2011, 09:27 PM
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speednoisemovement speednoisemovement is offline
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I made a blog post with a bunch of screenshots as a response to this thread. Here's a preview:

Mockup:


First prototype:


Final version:
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