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#261
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I couldn't find my original prototype which included shapes and whatnot, but I located my old whiteboard drawings....enjoy
Before: ![]() Now:
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#262
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Thanks! There's actually a subtle change in the gameplay between those two pics as well. In the prototype, the cavorite would never wear off. The only way to get things to come down was to "wash" them off with a steam vent. I felt it was too limiting to put vents everywhere and it limited the timing options. Hence I switched it to the anti-gravity effect being temporary.
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#263
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Quote:
Both those before pictures look way better.. the menu before is amazing. and loading is better. u probably shouldnt have changed those. |
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#264
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Any word on the release date?
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#265
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Quote:
Hm... Do you think? Maybe we will try to mix them
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#266
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I like the new ones much better since they seem much more polished and branded, in my opinion. I think they have a much better color usage and some corporate design while the first drafts looked a bit lose and nonconsistent.
Maybe the new ones can still be tweaked, but I think that's not the point of this thread. Just sharing stuff
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#267
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That's interesting~! those comparison makes me want to know more about the games~~!
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#268
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Casey's Contraptions started life as a prototype on the iPhone, but we quickly moved it to the iPad and that's how it was released. Since we're wrapping up the iPhone version of Casey's Contraptions, I thought you might enjoy seeing the before and after screenshots.
![]() This screenshot reflects the game after one-week of prototype development. That was the proof-of-concept that made us decide to go ahead with the full game. ![]() And this is now the current iPhone version is looking. Coming soon! :-) |
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#269
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No official release date, but we're aiming for the end of this month.
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#270
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