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  #21  
Old 06-09-2010, 11:47 AM
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AnthonyL AnthonyL is offline
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Quote:
Originally Posted by Sinecure Industries View Post
Awesome thread! It's cool to see the evolution of some of these games. No Backlash early stage shots, it's just gears and blocks getting more complicated looking. I've already started keeping a record of our new game for such a thread though (so I'll bump it then, haha)
Nice, I'm doing the same as well.. just in case things go to hell I can pinpoint where i dropped the ball
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  #22  
Old 06-09-2010, 12:18 PM
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amroc amroc is offline
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I agree, excellent thread


Here's a few early pics of Spirit:





Final pic of Spirit HD (just finished today):


Last edited by amroc; 06-09-2010 at 12:24 PM..
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  #23  
Old 06-09-2010, 12:25 PM
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AnthonyL AnthonyL is offline
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ah congrats man, spirit is a great game
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  #24  
Old 06-09-2010, 09:30 PM
Manny Calavera Manny Calavera is offline
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Default Before and after in Blood & Honor

Hi everybody:

This was an early screen from our game Blood & Honor.


And here it is now (this is from the update that should come out soon)


And iPad version
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  #25  
Old 06-09-2010, 09:38 PM
simplymuzik3 simplymuzik3 is offline
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Here are some from The Impossible Test. It was originally called iPossible Quiz, then MindBlender Quiz, and finally The Impossible Test.

Before:OldTIT.png
Current: NewTIT.png
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  #26  
Old 06-09-2010, 10:50 PM
steelfires steelfires is offline
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Oh, that's kinda funny. 2 of my friends with iphones are obsessed with the Impossible Test. However, they figure out how to get past 1 level, then lose on the next, etc. Also, why did you remove the level counter?
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  #27  
Old 06-09-2010, 11:52 PM
Bmamba Bmamba is offline
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Ironfistboxing early screenshot, and the current version...

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  #28  
Old 06-10-2010, 02:56 AM
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TimoVihola TimoVihola is offline
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I love threads like this! It's cool to see the unfinished work and how it transforms into the final form.

This is how Minigore looked a year ago and how it looks now:



Interestingly that pre-release version had dynamic lighting, but it wasn't worth it. Framerate took a big hit and it just looks like PS1 game in terms of lighting - the current baked lighting looks way better and is less aliased.


In Episode 4 we're turning up the enemy detail and environment interaction (collision detection):


Cheers,
Timo
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  #29  
Old 06-10-2010, 08:00 AM
Bmamba Bmamba is offline
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Brotherhood of Violence




2007/2008 screenshot of brotherhood runnin on psp.(develloped with homebrew SDK)





And this is the revamped 2010 version running on iphone 3gs

Last edited by Bmamba; 06-14-2010 at 07:25 PM..
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  #30  
Old 06-14-2010, 08:29 AM
c0re c0re is offline
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[edit : broken links]

Last edited by c0re; 02-23-2011 at 02:56 AM..
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