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#21
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Less than an hour left for me... I'm getting pretty excited.
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#22
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OUT in USA/Canada.
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#23
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How hard is this? Would the casual gamer be frustrated with it? Not talking about the controls, the game itself
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#24
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Nice game, but I'm having some control issues personally. First off, the buttons feel too far apart. Secondly, I would like the option to reverse the jump/shoot buttons.
This is one of those old school games that can get very difficult and feeling like you are fully in control is essential. I'm just not getting that feel to the degree I'd like. Additionally, it feels like my thumbs are covering more gameplay real estate than they should, which is partly I think to do with the buttons being placed too widely apart. |
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#25
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Quote:
Now I am thinking I will wait for the inevitable Gameloft sale... - Well I will see what the next day or so brings, and actually - thanks for posting. Gameloft sometimes hits the nail square on the head, and sometimes leaves pecker tracks...
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#26
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Wow...this is an absolutely amazing game. Just played the first ten sections and I am amazed with this game.
My only request would be an option to shrink down the controls for iPad users. The controls are so spread out it is very difficult to play. |
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#27
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this is gameloft?
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#28
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Kind of has a Bubble Booble arcade-y feel to it. Loving it so far!
Agree with Gabrien on swap buttons, also needs the ability to turn of constant jump when the jump button is pressed. Also needs intterupt save, though I think that you unlock each world so you can start from a world in the "later levels option". Again I am loving this just like I love Bubble Bobble, as bonuses and enemies cascade across the screen almost constantly. EDIT: It does unlock the next world in the "later levels" when you reach it, which is every 10 levels. So that is SOME kind of save. Last edited by zztfox; 06-07-2010 at 10:51 PM.. |
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#29
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This is not a gameloft game...gameloft couldn't pull off this quality. Anyways this is the best platformer on the idevice, thanks mr.qwak.
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#30
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This game was developed by a one man team (hello!), I did design, coding, level design, graphics, sourcing sound effects and developed production tools.
Also, it's my first iPhone game, I did my best, but if there's anything you feel I could improve, difficulty, controls etc; please let me know, it's the kind of stuff I want to fix for updates etc. Thanks.
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