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iPhone: TouchSports Tennis 1.06

02-23-2009, 11:08 PM
#1
Joined: Nov 2008
Location: Lynnwood, Washington
Posts: 307
TouchSports Tennis 1.06

Hey everyone,

Just a quick note. With the completion of our new UI authoring tool today, we are in the process of uploading version 1.06 of TouchSports Tennis '09 to the App Store. (I expect it to be approved Weds/Thurs )

In addition to much needed upgrade to the help system, we also made some modifications to Easy mode, making it easier once again.

The new Application, I guess it needs a name, enables us to quickly and painlessly create menus, in game ui, etc. - taking these mundane tasks off the desks of the programmers, who are currently celebrating in the halls, and pushes it down to the designers. I guess that's one of my jobs.. LOL

I had a blast today, creating help icons in Freehand - yeah I'm old school - exporting it as 32-bit PNG's with Alpha Transparency and placing it - along with built in - and custom typefaces on the iPhone into the 5 help pages.

What does this mean? I guess all those layouts that were created for a season mode can finally be put into place. Hopefully this mode should be out in a couple of weeks.

Thx everyone!
HHG
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Last edited by HandheldGames; 02-24-2009 at 03:19 PM.
02-23-2009, 11:11 PM
#2
Sounds like a nice update... When do we get a season mode?

02-23-2009, 11:13 PM
#3
Joined: Jan 2009
Location: USA
Posts: 568
Awesome, hopefully this will make me want to play the game more again.
02-23-2009, 11:14 PM
#4
Joined: Nov 2008
Location: San Francisco, CA
Posts: 1,841
Progress...

Never quite understood the complaints that EASY mode was too hard...

Anyway, what about:

1. Adding actual variable ball physics to the different court surfaces.
2. Greater user ball control.

#28 in the app store for the past few days..congrats. Too bad, you can't deal with some of those early vicious ratings that linger in the star average...

창의력
"Dream as though you will live forever; live as though you would die today."

Last edited by salsamd; 02-23-2009 at 11:19 PM.
02-23-2009, 11:17 PM
#5
Joined: Dec 2008
Posts: 124
there have been alot of updates - is this playable on 1st gen touches now?
02-23-2009, 11:19 PM
#6
Joined: Nov 2008
Location: Lynnwood, Washington
Posts: 307
Quote:
Originally Posted by salsamd View Post
Progress...

Never quite understood the complaints that EASY mode was too hard...

Anyway, what about:

1. Adding actual variable ball physics to the different court surfaces.
2. Greater user ball control.
Hopefully with the new help system, you might better understand how to control it. LOL. But seriously, we happen to have some additional animations completed and waiting in the que - what would deliver the additional ball control you just might be asking for.

Thx!
HHG
02-23-2009, 11:22 PM
#7
Joined: Nov 2008
Location: Lynnwood, Washington
Posts: 307
Quote:
Originally Posted by riceman360 View Post
there have been alot of updates - is this playable on 1st gen touches now?
It's been playable on the 1st Gen touches since day #1!

Version 1.02 provided an auto-detection system that automatically adjusts the level of detail, based on the device it's running on - from the 1st Gen touch to the 2G touch. This greatly increased the speed on the older devices as the changes in hardware were undocumented.

Thx!
HHG
02-23-2009, 11:26 PM
#8
Joined: Nov 2008
Location: San Francisco, CA
Posts: 1,841
Specifically, being able to lob the ball, or add backspin.

The AI is still able to lob the ball when the player is at the net. This is an unfair advantage, and is the only reason why I am not able to kick the advanced AI's butt all the time. That said, none of the Ais play an aggressive net game, so having an ability to lob is somewhat muted...

창의력
"Dream as though you will live forever; live as though you would die today."

Last edited by salsamd; 02-24-2009 at 02:28 AM.
02-23-2009, 11:33 PM
#9
Joined: Nov 2008
Location: Lynnwood, Washington
Posts: 307
Quote:
Originally Posted by salsamd View Post
Specifically, being able to lob the ball, or add backspin.

The AI is still able to lob the ball when the player is at the net. This is an unfair advantage, and is the only reason why I am not able to kick the advanced AI's butt all the time. That said, none of the Ais play an aggressive net game, so having an ability to lob is someone muted...
That's one of the animations... ;-)
02-24-2009, 02:25 AM
#10
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Quote:
Originally Posted by salsamd View Post
Never quite understood the complaints that EASY mode was too hard...

Anyway, what about:

1. Adding actual variable ball physics to the different court surfaces.
2. Greater user ball control.
Completely agree with these. Can't see the point of different surfaces if it doesn't have any effect on ball bounce and speed.

Quote:
Originally Posted by salsamd View Post
Specifically, being able to lob the ball, or add backspin.

The AI is still able to lob the ball when the player is at the net. This is an unfair advantage, and is the only reason why I am not able to kick the advanced AI's butt all the time. That said, none of the Ais play an aggressive net game, so having an ability to lob is someone muted...
Quote:
Originally Posted by HandheldGames View Post
That's one of the animations... ;-)
You have added an animation for the player to lob? Then I also hope you have made the opponent actually approach the net from time to time so the lob will be effective. It is something we have been asking for since the games release.

So you are adding a Season mode too? Great! This is something to (finally!!!!) look forward to.