• Publisher: Matt Rix
  • Genre: Puzzle
  • Device: Universal
  • Size: 7.7 MB
  • Version: 1.66
  • Price: $0.99
  • Average User Rating: 5 (9)
App description: Trainyard has the best user review scores on the entire App Store!

+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Puzzle editor: create your own puzzles
+ Retina display support
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ Game Center support
+ A year in the making
+ Developed in my spare time (support indie games!)

[NOTE: there is a bug in iOS 8 where the game will freeze after a puzzle. To fix it, press Credits -> Rate It. You do not need to actually rate the game, just pressing that button will fix it. Sorry! ]

Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over *1.5 million* player-submitted solutions.

Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.

The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.

Find out more at http://www.trainyard.ca

Developed by Matt Rix (matt@trainyard.ca)

Proudly made in Canada.

Think you beat the whole game? Try to solve all the bonus puzzles! Done that? Try to match the track counts on http://trainyard.ca/solutions

Trainyard makes use of these excellent libraries:

+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.

Prab's comments:


06-09-2010, 09:18 AM
#11
Will be out 11 pm ET.
06-09-2010, 10:31 AM
#12
Quote:
Originally Posted by Khamous View Post
@ my timeset there was 1 edit @ 7.10 (I can assume it was stating the price in case it wasnt there before). Your post was made @ 7.11.

Now there is yet another edit @ 7.15 centering the original price statement.
Yeah... Partly my fault I guess. I finally centered the text to make the price more obvious

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG

06-09-2010, 10:34 AM
#13
Quote:
Originally Posted by unbrokenchain33 View Post
how long after something comes out in NZ does it come out here?
AFAIK it comes out in the states @ 11 pm EDT. Dunno about the rest of the world.

And yes I'm picky about time and clocks and stuff

But yes I CBT'd this game months ago and until now it remains on my ipod, it is that awesome .
06-09-2010, 11:50 AM
#14
Thanks for making this thread Prab! I didn't even consider that it would come out earlier in certain places because of the time zones, but that definitely makes sense. Gives me time to fix up the screenshots and stuff like that a little bit before it comes out here

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 06:44 PM
#15
Starting to get emails from people in New Zealand who are enjoying the game... I guess it's only a couple hours until it comes out here.

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 06:45 PM
#16
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,441
hmm user created levels would prob do better on an iPad due to more space=more variety unless you add a scroll feature to iPod/iPhone

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
06-09-2010, 06:57 PM
#17
yeah I think eventually if I add user created levels, it'll be in the iPad version... but that's probably a long way away

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 07:03 PM
#18
Train + logic puzzle = I must buy. Guess I'll be picking this up when it's available.
06-09-2010, 07:10 PM
#19
Quote:
Originally Posted by ElectricGrandpa View Post
yeah I think eventually if I add user created levels, it'll be in the iPad version... but that's probably a long way away
I hope it's not too far


I have beta tested 57 games,
Now a reviewer at App Score!,
I do tweet GameCenter: iVaro/OF ID:1Varo
06-09-2010, 10:00 PM
#20
Finally out in US! Downloading now!

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