• Publisher: Matt Rix
  • Genre: Puzzle
  • Device: Universal
  • Size: 7.7 MB
  • Version: 1.66
  • Price: $0.99
  • Average User Rating: 5 (9)
App description: Trainyard has the best user review scores on the entire App Store!

+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Puzzle editor: create your own puzzles
+ Retina display support
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ Game Center support
+ A year in the making
+ Developed in my spare time (support indie games!)

[NOTE: there is a bug in iOS 8 where the game will freeze after a puzzle. To fix it, press Credits -> Rate It. You do not need to actually rate the game, just pressing that button will fix it. Sorry! ]

Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over *1.5 million* player-submitted solutions.

Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.

The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.

Find out more at http://www.trainyard.ca

Developed by Matt Rix (matt@trainyard.ca)

Proudly made in Canada.

Think you beat the whole game? Try to solve all the bonus puzzles! Done that? Try to match the track counts on http://trainyard.ca/solutions

Trainyard makes use of these excellent libraries:

+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.

Prab's comments:


11-21-2010, 12:48 PM
Quote:
Originally Posted by ElectricGrandpa View Post
I didn't know there was a best logo thread, I'll have to look it up!
It's right here: http://forums.toucharcade.com/showthread.php?t=73069&

Follow me (@zeroxharuhi) on Twitter!
11-21-2010, 01:04 PM
Joined: Jun 2010
Location: India
Posts: 961
Quote:
Originally Posted by ElectricGrandpa View Post
Yep I made all the levels myself! Trying to figure out the approximate difficulty of each one is the hardest part I didn't know there was a best logo thread, I'll have to look it up!
It is a mighty good logo. Though I must say I like the trainyard express logo more Like the "Express" slipstream in it.

!! 100th post !!

---------------------------
Mom Says Get Married!!

Last edited by spidey; 11-21-2010 at 01:11 PM. Reason: update

11-22-2010, 05:39 AM
Quote:
Originally Posted by badpioneer View Post
I checked solutions for the first time after completing Barrel Roll and was surprised to see it was only track count listed.

My journey was only 25 steps. Anyone else have a shorter?
15, and I'm sure I can get it shorter too. For some reason I can't submit tracks unless I'm on wifi. I'll upload it tonight.

Edit: uploaded as http://trainyard.ca/85h6

Last edited by keyser_soze; 11-23-2010 at 10:33 AM. Reason: Added url after uploading
11-27-2010, 07:51 PM
longest solutions

Hi. I have been playing trainyard and express for some time (not finished yet), submitted some solutions too. Great game, thanks a lot for this game. It really deserves more than 1 dollar.

Now I try to submit a "longest running solution". But as you know it is going to take a few days for very long solutions (like 5M steps) to run completely on the phone. Are you going to do something for this issue? Example: the web page can check if the solution works, by making it run much faster on the server. Actually, if it just solves the given path instead of running it, it should not take more than a few seconds to find if the solution is valid and the number of steps.

Or, can I send my solution to you if you have another ways to do this?
11-27-2010, 09:08 PM
Quote:
Originally Posted by alidemedi View Post
Hi. I have been playing trainyard and express for some time (not finished yet), submitted some solutions too. Great game, thanks a lot for this game. It really deserves more than 1 dollar.

Now I try to submit a "longest running solution". But as you know it is going to take a few days for very long solutions (like 5M steps) to run completely on the phone. Are you going to do something for this issue? Example: the web page can check if the solution works, by making it run much faster on the server. Actually, if it just solves the given path instead of running it, it should not take more than a few seconds to find if the solution is valid and the number of steps.

Or, can I send my solution to you if you have another ways to do this?
Unfortunately there isn't much I can do about this right now. I don't have a program that runs the solutions on the server, however if your press "t" on your keyboard when the solution is playing in the web player, it'll go 100 times faster.

In the next update (hopefully coming before Christmas), I'm going to put in a turbo mode in the game where you can simulate the puzzles up to 100x faster than normal, so that'll make things quicker. Obviously not instantaneous, but fast enough for most people's uses.

-Matt

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
12-04-2010, 02:54 PM
Joined: Jun 2010
Location: India
Posts: 961
I just checked the trainyard site... And i must say i loved the "longest solution" section.

Heck, it gave me an idea of a whole new puzzle mode in the game. Make a really, long, winding, and most importantly OVER-LAPPING route. Objective in this mode should be to figure out which track should be on top to begin with. It gets spectacularly complicated in some of the longest solutions.

---------------------------
Mom Says Get Married!!
12-04-2010, 04:19 PM
Quote:
Originally Posted by spidey View Post
I just checked the trainyard site... And i must say i loved the "longest solution" section.

Heck, it gave me an idea of a whole new puzzle mode in the game. Make a really, long, winding, and most importantly OVER-LAPPING route. Objective in this mode should be to figure out which track should be on top to begin with. It gets spectacularly complicated in some of the longest solutions.
Hah that'd be interesting

In the next update (hopefully before Christmas), I'm including a little secret feature where if you double tap the status area in the bottom left while the trains are running, it goes into "warp mode" where it runs 100x faster than normal... Should make it so creating ultra long (million+ journey) solutions shouldn't take nearly as long.

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag

Last edited by ElectricGrandpa; 12-04-2010 at 04:35 PM.
12-07-2010, 03:35 PM
Trainyard Strategy App?

I noticed a new Trainyard Strategy app yesterday. I didn't bother to download it as I've already finished it on my own . This doesn't sound like it's from the original developer, but the icon similarity is uncanny! Does it really belong in the App Store?
12-07-2010, 04:48 PM
Quote:
Originally Posted by 2manyapps View Post
I noticed a new Trainyard Strategy app yesterday. I didn't bother to download it as I've already finished it on my own . This doesn't sound like it's from the original developer, but the icon similarity is uncanny! Does it really belong in the App Store?
Nope, it's bogus! Unfortunately there's no much I can do about this. There are apps like that for a lot of games. I tried emailing Apple but I got no response.

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
12-07-2010, 05:11 PM
I guess you know you've officially "arrived" when people are making unofficial strategy guides about your game..
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