• Publisher: Matt Rix
  • Genre: Puzzle
  • Device: Universal
  • Size: 7.7 MB
  • Version: 1.66
  • Price: $0.99
  • Average User Rating: 5 (9)
App description: Trainyard has the best user review scores on the entire App Store!

+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Puzzle editor: create your own puzzles
+ Retina display support
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ Game Center support
+ A year in the making
+ Developed in my spare time (support indie games!)

[NOTE: there is a bug in iOS 8 where the game will freeze after a puzzle. To fix it, press Credits -> Rate It. You do not need to actually rate the game, just pressing that button will fix it. Sorry! ]

Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over *1.5 million* player-submitted solutions.

Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.

The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.

Find out more at http://www.trainyard.ca

Developed by Matt Rix (matt@trainyard.ca)

Proudly made in Canada.

Think you beat the whole game? Try to solve all the bonus puzzles! Done that? Try to match the track counts on http://trainyard.ca/solutions

Trainyard makes use of these excellent libraries:

+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.

Prab's comments:


06-09-2010, 10:22 PM
#21
Yesss it's finally out! Check it out, lemme know what you think. I'll try to monitor this thread, so ask any questions and I'll do what I can to help!

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 10:40 PM
#22
And bought! Now to start reworking my way through the game...

06-09-2010, 10:56 PM
#23
I *think* it should still retain your state from the beta if you've still got it on your phone, but let me know if it doesn't, I'm curious to find out.

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 11:07 PM
#24
Quote:
Originally Posted by ElectricGrandpa View Post
I *think* it should still retain your state from the beta if you've still got it on your phone, but let me know if it doesn't, I'm curious to find out.
D'oh! I deleted the beta right before I downloaded it!
06-09-2010, 11:14 PM
#25
Quote:
Originally Posted by TheSporkWithin View Post
D'oh! I deleted the beta right before I downloaded it!
if you've synced to itunes in the past, it might have backed up your progress then... otherwise, I think you'll find that you can breeeeze right by the early levels now. Hot tip: I didn't want to make it easy to skip the tutorials(a lot of people will miss important stuff), but for you, since you already know how to play: in a tutorial, just press back, and then click on the level after the tutorial, you don't actually HAVE to watch the tutorials.

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 11:54 PM
#26
Yeah, I don't anticipate having too much trouble resolving, except on a few levels (but most of the really elaborate solutions I uploaded on the fantastic website). It's more a matter of having the time. I solved most of the puzzles while commuting to classes, but I don't have any of those til the fall. :P
06-10-2010, 02:13 AM
#27
Impressions?
06-10-2010, 02:17 AM
#28
Joined: Jan 2010
Location: Australia
Posts: 197
I beta tested this game, and it's absolutely brilliant. Some of the solutions you can pull off look amazing.

*goes and buys*

Games tested/testing: Arcane Clash, Trainyard, Zenses, Gravity Runner
06-10-2010, 03:48 AM
#29
Joined: Feb 2009
Location: Folsom, CA
Posts: 853
Send a message via AIM to skamando
This is truly a fantastic game. Simple concept, wonderful execution. It just exudes polish. The only thing I believe could use work is the laying of the railroads themselves. The system is fine, it's just that placing them is either extremely touchy or extremely unresponsive. There are no real problems, as the game is a puzzle game and has no time constraints, so if it's touchiness causes problems, you can just fix it. However, for the best experience for your customers, a fine tune of the sensitivity issues for the tracklaying would be fantastic. It would really perfect this game.

Faves: Saucelifter, Westbang, Eliss, Edge, Tilt to Live, Mindwall, Radial 50, Super Quick Hook, Sword of Fargoal, Carcassone, Trainyard.
Playing: Super Mega Worm, Aqueduct, Monster Dash, FASTAR!, Shining Force, Frogatto, The Incident, Dark Nebula Ep. 2.
06-10-2010, 04:12 AM
#30
Quote:
Originally Posted by skamando View Post
This is truly a fantastic game. Simple concept, wonderful execution. It just exudes polish. The only thing I believe could use work is the laying of the railroads themselves. The system is fine, it's just that placing them is either extremely touchy or extremely unresponsive. There are no real problems, as the game is a puzzle game and has no time constraints, so if it's touchiness causes problems, you can just fix it. However, for the best experience for your customers, a fine tune of the sensitivity issues for the tracklaying would be fantastic. It would really perfect this game.
Pretty much mirrors my own impressions. I didn't have THAT much trouble laying tracks, but it could definitely be better. Really excellent game overall.

All times are GMT -5. The time now is 02:17 PM.