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#21
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Yesss it's finally out! Check it out, lemme know what you think. I'll try to monitor this thread, so ask any questions and I'll do what I can to help!
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#22
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And bought! Now to start reworking my way through the game...
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#23
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I *think* it should still retain your state from the beta if you've still got it on your phone, but let me know if it doesn't, I'm curious to find out.
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#24
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D'oh! I deleted the beta right before I downloaded it!
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#25
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if you've synced to itunes in the past, it might have backed up your progress then... otherwise, I think you'll find that you can breeeeze right by the early levels now. Hot tip: I didn't want to make it easy to skip the tutorials(a lot of people will miss important stuff), but for you, since you already know how to play: in a tutorial, just press back, and then click on the level after the tutorial, you don't actually HAVE to watch the tutorials.
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#26
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Yeah, I don't anticipate having too much trouble resolving, except on a few levels (but most of the really elaborate solutions I uploaded on the fantastic website). It's more a matter of having the time. I solved most of the puzzles while commuting to classes, but I don't have any of those til the fall. :P
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#27
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Impressions?
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#28
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I beta tested this game, and it's absolutely brilliant. Some of the solutions you can pull off look amazing.
*goes and buys* |
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#29
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This is truly a fantastic game. Simple concept, wonderful execution. It just exudes polish. The only thing I believe could use work is the laying of the railroads themselves. The system is fine, it's just that placing them is either extremely touchy or extremely unresponsive. There are no real problems, as the game is a puzzle game and has no time constraints, so if it's touchiness causes problems, you can just fix it. However, for the best experience for your customers, a fine tune of the sensitivity issues for the tracklaying would be fantastic. It would really perfect this game.
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#30
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Quote:
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