06-09-2010, 10:22 PM
#21
Yesss it's finally out! Check it out, lemme know what you think. I'll try to monitor this thread, so ask any questions and I'll do what I can to help!

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 10:40 PM
#22
And bought! Now to start reworking my way through the game...

06-09-2010, 10:56 PM
#23
I *think* it should still retain your state from the beta if you've still got it on your phone, but let me know if it doesn't, I'm curious to find out.

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 11:07 PM
#24
Quote:
Originally Posted by ElectricGrandpa View Post
I *think* it should still retain your state from the beta if you've still got it on your phone, but let me know if it doesn't, I'm curious to find out.
D'oh! I deleted the beta right before I downloaded it!
06-09-2010, 11:14 PM
#25
Quote:
Originally Posted by TheSporkWithin View Post
D'oh! I deleted the beta right before I downloaded it!
if you've synced to itunes in the past, it might have backed up your progress then... otherwise, I think you'll find that you can breeeeze right by the early levels now. Hot tip: I didn't want to make it easy to skip the tutorials(a lot of people will miss important stuff), but for you, since you already know how to play: in a tutorial, just press back, and then click on the level after the tutorial, you don't actually HAVE to watch the tutorials.

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
06-09-2010, 11:54 PM
#26
Yeah, I don't anticipate having too much trouble resolving, except on a few levels (but most of the really elaborate solutions I uploaded on the fantastic website). It's more a matter of having the time. I solved most of the puzzles while commuting to classes, but I don't have any of those til the fall. :P
06-10-2010, 02:13 AM
#27
Impressions?
06-10-2010, 02:17 AM
#28
Joined: Jan 2010
Location: Australia
Posts: 197
I beta tested this game, and it's absolutely brilliant. Some of the solutions you can pull off look amazing.

*goes and buys*

Games tested/testing: Arcane Clash, Trainyard, Zenses, Gravity Runner
06-10-2010, 03:48 AM
#29
Joined: Feb 2009
Location: Folsom, CA
Posts: 853
Send a message via AIM to skamando
This is truly a fantastic game. Simple concept, wonderful execution. It just exudes polish. The only thing I believe could use work is the laying of the railroads themselves. The system is fine, it's just that placing them is either extremely touchy or extremely unresponsive. There are no real problems, as the game is a puzzle game and has no time constraints, so if it's touchiness causes problems, you can just fix it. However, for the best experience for your customers, a fine tune of the sensitivity issues for the tracklaying would be fantastic. It would really perfect this game.

Faves: Saucelifter, Westbang, Eliss, Edge, Tilt to Live, Mindwall, Radial 50, Super Quick Hook, Sword of Fargoal, Carcassone, Trainyard.
Playing: Super Mega Worm, Aqueduct, Monster Dash, FASTAR!, Shining Force, Frogatto, The Incident, Dark Nebula Ep. 2.
06-10-2010, 04:12 AM
#30
Quote:
Originally Posted by skamando View Post
This is truly a fantastic game. Simple concept, wonderful execution. It just exudes polish. The only thing I believe could use work is the laying of the railroads themselves. The system is fine, it's just that placing them is either extremely touchy or extremely unresponsive. There are no real problems, as the game is a puzzle game and has no time constraints, so if it's touchiness causes problems, you can just fix it. However, for the best experience for your customers, a fine tune of the sensitivity issues for the tracklaying would be fantastic. It would really perfect this game.
Pretty much mirrors my own impressions. I didn't have THAT much trouble laying tracks, but it could definitely be better. Really excellent game overall.