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Copying, stealing, tracing in iPhone games - WHY?

06-13-2010, 07:17 AM
#1
Copying, stealing, tracing in iPhone games - WHY?

Slide to Play posted about Arena 9's tracing (Jeff Lyndon tracing ex-SNK artist Falcoon), which was brought to their attention by me. Using mine (and other fans') side-by-side comparisons.

Here's Slide to Play's feature (which could've been a Touch-Arcade scoop, as i posted it here first, but the comments here were put into moderation):

http://www.slidetoplay.com/story/art...ged-in-arena-9

It should be noted that the game also copies SVC: Card Fighters in HUD and overall art direction (and porbably gameplay, as it is the same genre), not only artist.

Why do iPhone devs do such things? Every other week there's a copy of a copy showing up in the Apple Store. Is it the smaller costs, the ease to produce a new game, the speed of release?
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Quote:
Originally Posted by sammysin View Post
It is really expensive when you take into account that I spend over 40 a month on games for my iPhone. Get a clue.
06-13-2010, 12:27 PM
#2
It's not just the AppStore.

Quote:
Originally Posted by ultimo View Post
This is not Windows, this is Apple, dude

06-13-2010, 12:43 PM
#3
Joined: Apr 2009
Location: 夣胧桃源
Posts: 1,869
Everything in this world is a copy of something else. It's easier to research on the legal boundaries of something (and stay at the boundary, as most apps in the appstore do) and get tons of people upset but make lots of money nonetheless, than it is to create something original. I can only think of at most 10 apps in the entire store that are truly original.
06-13-2010, 01:08 PM
#4
Joined: Dec 2009
Location: Canada
Posts: 217
Wow!! That's really lame!!! And yet they got front page cover on toucharcade

Twitter: @realtech_VR
Visit realtech VR Facebook page.
06-13-2010, 04:24 PM
#5
This may not be the fault of the iphone developer. It could be the artist that they hired or contracted. Some iphone devs have paid for artwork that turned out to be copyrighted.

I'm not an artist, but most artists use source material for inspiration. That means they take elements from several different places, and combine it to create something new. In this case, it's not a big deal since the artist did significant work to create something new.

Like others have said, almost everything is a copy nowadays. There's almost nothing truly original. Even Disney has copied scenes from their Classics, and used it in their new movies and charged you to see it again. So yes, even the great companies copy from themselves (or from their past).
http://www.neatorama.com/2010/03/29/disneys-copypaste/
06-13-2010, 04:42 PM
#6
Joined: Dec 2008
Posts: 382
i dont see that much wrong with it since since the characters are modified enough to make them unique. copying an art style and copying or tracing basic body shapes isnt that big a deal i used to see it done in comics before and no one really cared. look at the art of rob liefeld and stephen platt. i dont know who copied who but no one really cared everyone just thought they both stunk.

genres are not to be seen as forms of textual codifications, but as systems of orientations, expectations and conventions that circulate between industry, text and subject.
06-13-2010, 10:09 PM
#7
Joined: Jan 2010
Location: Under Your Bed
Posts: 1,502
Quote:
Originally Posted by Aurora View Post
Everything in this world is a copy of something else. It's easier to research on the legal boundaries of something (and stay at the boundary, as most apps in the appstore do) and get tons of people upset but make lots of money nonetheless, than it is to create something original. I can only think of at most 10 apps in the entire store that are truly original.
This is not true. An original app introduces a new concept or idea that has not been used before. Just because CoD and NOVA are both FPS's, it doesn't mean one is a clone of another. They each have major characteristics that differentiate them from their competitors and allow them produce a gaming experience that has not been replicate before.
"clones" are apps that bring absolutely nothing significantly new to the table. For example, Pocket Devil is a clone of Pocket God, as it brings nothing new except some different sprite
by your definition, LASW is a copy of the settlers. They are both resource management RTS's, right? But no-they each offer a unique gameplay that prevents them from being clones. Like this, there are hundreds of original apps on the store
06-13-2010, 10:20 PM
#8
Joined: Feb 2010
Location: Perv, why do you care?
Posts: 1,807
Quote:
Originally Posted by BlueSolarSoftware View Post
Like others have said, almost everything is a copy nowadays. There's almost nothing truly original. Even Disney has copied scenes from their Classics, and used it in their new movies and charged you to see it again. So yes, even the great companies copy from themselves (or from their past).
http://www.neatorama.com/2010/03/29/disneys-copypaste/
Ya, but even though that is copying, it is Disney's, and not from another studio.
06-13-2010, 10:20 PM
#9
Joined: Apr 2009
Location: 夣胧桃源
Posts: 1,869
Quote:
Originally Posted by Fruho View Post
This is not true. An original app introduces a new concept or idea that has not been used before. Just because CoD and NOVA are both FPS's, it doesn't mean one is a clone of another. They each have major characteristics that differentiate them from their competitors and allow them produce a gaming experience that has not been replicate before.
"clones" are apps that bring absolutely nothing significantly new to the table. For example, Pocket Devil is a clone of Pocket God, as it brings nothing new except some different sprite
by your definition, LASW is a copy of the settlers. They are both resource management RTS's, right? But no-they each offer a unique gameplay that prevents them from being clones. Like this, there are hundreds of original apps on the store
An original app is an app that does not remind you of something else the moment you see it. When you play Nova, I'm pretty sure you would think "Halo" within 5 seconds, unless of course you've never seen Halo before. When you play Zombie Infection, the first thing that comes to mind is Resident Evil 5 or the Operation Javier bonus mission in Resident Evil: Darkside Chronicles. I don't expect apps to be original at all given that pretty much everything original has already been invented. But these kinds of clones by Gameloft just shows that even though the company has so much resources, they didn't put it into actual creativity. Instead they invested it all into flashy graphics, the unnecessary opening 3D cutscene and marketing.
06-13-2010, 10:28 PM
#10
Joined: Jan 2010
Location: Under Your Bed
Posts: 1,502
Quote:
Originally Posted by Aurora View Post
An original app is an app that does not remind you of something else the moment you see it. When you play Nova, I'm pretty sure you would think "Halo" within 5 seconds, unless of course you've never seen Halo before. When you play Zombie Infection, the first thing that comes to mind is Resident Evil 5 or the Operation Javier bonus mission in Resident Evil: Darkside Chronicles. I don't expect apps to be original at all given that pretty much everything original has already been invented. But these kinds of clones by Gameloft just shows that even though the company has so much resources, they didn't put it into actual creativity. Instead they invested it all into flashy graphics, the unnecessary opening 3D cutscene and marketing.
You make some good points. Going with your original apps definition though, I can think of far more than 10 original apps on the iTunes store