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Dungeon Hunter II !!! (Gameloft)

06-15-2010, 01:30 PM
#1
Joined: Mar 2009
Posts: 133
Dungeon Hunter II !!! (Gameloft)



The sequel to Dungeon Hunter is coming soon to the AppStore !!! It's Dungeon Hunter 2 from Gameloft !

Here are few screens of the new game :

It looks really cool, and in comparison to the previous version, the graphics (especially the special effects) are amazing !











Quote:
Check out the first screens of Dungeon Hunter II for iPhone and iPod touch!

As announced during the E3 the praised epic 3D action RPG returns on the iPhone, providing an exclusive multiplayer experience. Live your quest with other adventurers with a new co-op mode!

All the journalists who got the chance to try it out were thrilled:

"I'm looking forward to reviewing what looks to be another super-addictive dungeon looter” - Slide To Play

"I was super excited to play Dungeon Hunter II, and after actually playing it, I really can’t wait to play the final build”, “It looks good, and there is no way anyone could say otherwise” – TouchGen

And you, what do you think so far? Excited for this new opus of Dungeon Hunter?
http://www.facebook.com/album.php?ai...8295505&ref=mf

Word Finder - The Game - unique & creative word game ! (Universal)

Beta Tested: Underworlds, Townrs Defender,Fall down,Above & Beyond Air Combat, CoverMosaic, Boost, Silver Skull, Red Square, iBurn, IMO, Evil Angry Planet, Flashout 3D

Last edited by salsamd; 09-16-2010 at 12:45 PM. Reason: updated
06-15-2010, 01:37 PM
#2
Joined: May 2010
Location: Finland
Posts: 1,723
looks grate.

06-15-2010, 01:37 PM
#3
Joined: Nov 2008
Location: Lake Zurich, Illinois
Posts: 575
Can gameloft please make this a longer game than the first one. It was way too short on the first one and I went through all three characters in about 10 hours.
06-15-2010, 01:40 PM
#4
Quote:
Originally Posted by radchad1 View Post
Can gameloft please make this a longer game than the first one. It was way too short on the first one and I went through all three characters in about 10 hours.
Yeah, I wish I could feed off a $1 burger for more than 10 hours. One day I'll get my wish!

Quote:
Originally Posted by ultimo View Post
This is not Windows, this is Apple, dude
06-15-2010, 01:41 PM
#5
Quote:
Originally Posted by radchad1 View Post
Can gameloft please make this a longer game than the first one. It was way too short on the first one and I went through all three characters in about 10 hours.
Don't care about length -- just tone down the loot-fest, give more meat to the story (tall order for Gameloft, I know), and just make the gameplay challenging and not just a test of how fast you can spam the health-potions.

The first one started great, but soon turned into a chore.
06-15-2010, 01:43 PM
#6
Joined: Nov 2008
Location: Lake Zurich, Illinois
Posts: 575
Quote:
Originally Posted by squarezero View Post
Don't care about length -- just tone down the loot-fest, give more meat to the story (tall order for Gameloft, I know), and just make the gameplay challenging and not just a test of how fast you can spam the health-potions.

The first one started great, but soon turned into a chore.
Agreed. It would be nice to not go through the game so quickly though. I agree the loot that was dropped was far too much to take in the first one. It should have really been called Dungeon Hunter: Loot Master
06-15-2010, 01:44 PM
#7
Joined: Dec 2009
Location: London
Posts: 1,291
Quote:
Originally Posted by squarezero View Post
Don't care about length -- just tone down the loot-fest, give more meat to the story (tall order for Gameloft, I know), and just make the gameplay challenging and not just a test of how fast you can spam the health-potions.

The first one started great, but soon turned into a chore.
Well, it's a diablo clone, it's not really supposed to have the features that you say you want in. Diablo clones (and not just Gameloft games, all Diablo clones) are typically loot fests with minimal story. All I want in this sequel is deeper gameplay (e.g. expand the skill trees more), more classes (looks like there may be from the screenshots) and just generally make it longer than the last one.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto
06-15-2010, 01:57 PM
#8
Dang it, why can't gameloft make a gangster 2 or modern combat 2? It's great they are making these games but I really want a modern combat 2 with fun multiplayer. I guess I'll keep wishing..
06-15-2010, 02:02 PM
#9
Quote:
Originally Posted by Eduku View Post
Well, it's a diablo clone, it's not really supposed to have the features that you say you want in. Diablo clones (and not just Gameloft games, all Diablo clones) are typically loot fests with minimal story. All I want in this sequel is deeper gameplay (e.g. expand the skill trees more), more classes (looks like there may be from the screenshots) and just generally make it longer than the last one.
I don't mind the quantity and variety of loot: I just want it to be more challenging to obtain. And Dungeon Siege had much more of a story than Diablo or Dungeon Hunter, so it's not impossible to deepen that aspect of the game. I don't need Tolstoy, just more of a reason why you're doing what you're doing.

Deeper skill tree would be appreciated -- definitely agree with that.
06-15-2010, 02:54 PM
#10
Joined: Dec 2009
Location: London
Posts: 1,291
Quote:
Originally Posted by squarezero View Post
I don't mind the quantity and variety of loot: I just want it to be more challenging to obtain. And Dungeon Siege had much more of a story than Diablo or Dungeon Hunter, so it's not impossible to deepen that aspect of the game. I don't need Tolstoy, just more of a reason why you're doing what you're doing.

Deeper skill tree would be appreciated -- definitely agree with that.
Loot overload tends to happen with all Diablo clones, in my experience. You just learn to pick what you actually need at higher levels. Still, better to have too much loot than too little.

I thought the story to Dungeon Siege was pretty sub-par anyway, just more of a disguise to what essentially was a bloody lootfest. I think the story in DH was just about enough to decorate the gameplay nonetheless.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto