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Ghosts & Goblins II (Capcom)

06-15-2010, 01:57 PM
#1
Joined: Nov 2008
Location: Lake Zurich, Illinois
Posts: 575
Ghosts & Goblins II (Capcom)

http://media.wireless.ign.com/media/...55/imgs_1.html

http://media.wireless.ign.com/media/...55/imgs_1.html

I don't understand why capcom has such a hard time making games look decent on the idevices.
06-15-2010, 02:00 PM
#2
Joined: Jun 2009
Posts: 645
Capcom makes stuff look good, at least by Resident Evil and Street Fighter looking good.... It's just their busier working on Console versions it seems.
06-15-2010, 03:47 PM
#3
Joined: Jun 2010
Posts: 1,074
You get what you pay for, my friends. Or, in this case, you get what you are willing to pay for. Capcom is too busy making 59.99 console games to waste significant amounts of production time and effort delivering high quality idevice games that nobody wants to pay more than $4.99 for.
06-15-2010, 04:58 PM
#4
Quote:
Originally Posted by dumaz1000 View Post
You get what you pay for, my friends. Or, in this case, you get what you are willing to pay for. Capcom is too busy making 59.99 console games to waste significant amounts of production time and effort delivering high quality idevice games that nobody wants to pay more than $4.99 for.
I hate how common this attitude is, because it's a bunch of crap. I seem to recall several apps that costed more than $5 topping the charts. Like, GTA, Street Fighter, anything published Square, Gameloft, or Sega. And those games aren't even all high quality.

They could definitely use some more polish on the graphics, or even just go for the pixel look. As it stands, it looks like they're just milking the franchise.