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#1
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Hi everyone,
We've been working on our F18 Aircraft Carrier Landing Simulator for the past 6 months. The game uses an advanced version of our Flight Unlimited Engine to provide some fantastic visuals. Your objective as the pilot of the F/A 18 Hornet is to land on a moving aircraft carrier out in the middle of the Pacific Ocean. Your landing analysis will be rated and graded on a variety of factors: - Vertical Speed (ft/s) - Airspeed - Touchdown Zone - Center line - Weight on Wheels: - Left (in lbs) - Right (in lbs) - Nose (in lbs) - Glide Slope More to come soon, here are the first set of screens from a build that was 30% complete, the graphics are not representative of the final product. We welcome comments and wish lists. *Update New Screenshots* ![]() ![]()
Last edited by flightunlimited; 05-17-2013 at 04:19 PM.. |
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#2
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Looks nice , I like having a landing type challenge game reminds me of a game show here in the uk from when I was younger called "krypton factor" one of the rounds they had to land a plane in a simulator.
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#3
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Water in your screenshots look weird, like glass...
Also wondering if there is training for landing on an airfield as training before attempting to land on a carrier, which is much harder. At least they typically are, on PC flight sims... Last edited by iPadisGreat; 05-05-2013 at 09:06 PM.. |
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#4
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Wow this sim looks pretty good!
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#5
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Here are some brand new screens
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#6
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So how are missions varied? Plane type, weather conditions, time of day, equipment malfunctions, runaway length, etc.?
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#7
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Quote:
You are rated on your landing and ranked. If you're familiar with the Space Shuttle Landing Sim called F-Sim (amazing game)...it's a similar theme. |
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#8
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A few more new screens. Next week I'll be able to post a video of an actual landing. Stay tuned.
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#9
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Have pilots chimed in on this? Just asking.
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#10
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Planned control scheme?
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