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#111
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I just tested out my new rendering method for the level editor on an iPod 4th Gen, but it is way too slow. The high resolution retina display is a bit of a problem I guess. There is still some room for optimisation, but I might have to do something a bit less cool instead. I just decided to try on an iPhone 4s while writing this, and it seems to have easily enough power. They way to go might be to do something a bit less fancy on older devices. Still deciding exactly which hardware to support, if the game supports 1st and 2nd Gen hardware at all, the in game level editor will probably be disabled on those devices. |
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#112
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#113
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The game will be primarily targeting iPhone 3Gs, iPhone4, iPhone 4s, iPod 3rd, iPod 4th, iPad, iPad 2 and above. The level editor will be on all these and above. It is undecided weather iPhone, iPhone 3G, iPod Touch, and iPod Touch 2nd will be supported at all by JCS2. Originally we planned to, so it is possible, however, if it becomes too difficult, we will be quick to drop any of these and if we do support them, the level editor might be disabled. However, the last 3 generations of iPhone we plan to fully support at release. |
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#114
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Is there an estimated release "month"? |
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#115
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Not yet there are still a few unknowns in the development schedule.
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#116
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Its the end of the month. Any chance of a peek at the level editor? Or is it too soon?
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#117
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Awesome, so happy to see a JCS 2, JCS 1 is really one of my favorite game
![]() In JCS 1, the levels had baked radiosity. How are you going to handle that with the level editor? |
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#118
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The JCS2 Level Editor Levels will have a different style to the in game Levels. Very reflective. |
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#119
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I've been polishing things up ready to record a video. I thought I was ready until I realized that the there is no jet exhaust effect in the new OpenGL ES 2.0 render. I could probably put the old one back in quickly, but I might try to do a new effect.
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#120
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So, the video might be here in 2-3 weeks? *hoping*
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