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  #21  
Old 11-07-2010, 01:46 PM
Osujxu Osujxu is offline
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wow cool didn't know about this
  #22  
Old 11-07-2010, 06:48 PM
Donovan1209 Donovan1209 is offline
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Thanks for the quick response, I love it when devs have their threads on insta-notification! Never heard about SpaceTripper either, I'll check it out on the internetz.
  #23  
Old 11-07-2010, 08:23 PM
iPhondTouch3G iPhondTouch3G is offline
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So are the shader and lighting effects very advanced, or just basic stuff?

Also, if you can, giving the car a dynamic shadow would be really awesome (a shadow that has the shape of the car but appears in the opposite direction depending on the lighting (like in GT Racing, but not faked.))
  #24  
Old 11-07-2010, 08:42 PM
TrueAxis TrueAxis is offline
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Quote:
Originally Posted by iPhondTouch3G View Post
So are the shader and lighting effects very advanced, or just basic stuff?

Also, if you can, giving the car a dynamic shadow would be really awesome (a shadow that has the shape of the car but appears in the opposite direction depending on the lighting (like in GT Racing, but not faked.))
From what I remember when Luke showed me the shader stuff a couple of months back, the sun (light source) altered the way the shadows and the colours on the track moved about, making it very dynamic and more realistic. This is for the track mind and not the car... not sure what is planned for the car at this stage.
  #25  
Old 11-07-2010, 09:08 PM
luketrueaxis luketrueaxis is offline
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Quote:
Originally Posted by TrueAxis View Post
From what I remember when Luke showed me the shader stuff a couple of months back, the sun (light source) altered the way the shadows and the colours on the track moved about, making it very dynamic and more realistic. This is for the track mind and not the car... not sure what is planned for the car at this stage.
I was experimenting with using spherical harmonic lighting to do internal reflections on the track, which was kind of cool, and not an effect I can recall seeing used in a game, however, I can see why now. Although, it did look kind of cool, it just isn't worth it for how how much resources it uses up. I don't think the iPhone will cope.

Where still not sure what new effects will make it into JCS2, but a more realistic shadow is under consideration, but not confirmed yet. One thing that you can definitely expect is a much improved lighting model on the car.
  #26  
Old 11-08-2010, 12:17 AM
Chocolate Chocolate is offline
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Quote:
Originally Posted by LBG View Post
What's Space Tripper about? I don't think I've heard about it yet.
There's a Space Tripper link in his signature. Click on it.
  #27  
Old 11-08-2010, 01:32 AM
ultimo ultimo is offline
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Quote:
Originally Posted by Haruhi View Post
Actually, it's already well into November.
*facepalm*

You just helped me convey my msg though
  #28  
Old 11-08-2010, 02:01 AM
madmud101 madmud101 is offline
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Great to hear some news on the sequel to my favourite car game on the AppStore.
  #29  
Old 11-08-2010, 02:25 AM
RaptorF35 RaptorF35 is offline
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Quote:
Originally Posted by madmud101 View Post
Great to hear some news on the sequel to the best game on the AppStore.
Edited for myself
  #30  
Old 11-08-2010, 02:16 PM
iPhondTouch3G iPhondTouch3G is offline
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Quote:
Originally Posted by luketrueaxis View Post
I was experimenting with using spherical harmonic lighting to do internal reflections on the track, which was kind of cool, and not an effect I can recall seeing used in a game, however, I can see why now. Although, it did look kind of cool, it just isn't worth it for how how much resources it uses up. I don't think the iPhone will cope.

Where still not sure what new effects will make it into JCS2, but a more realistic shadow is under consideration, but not confirmed yet. One thing that you can definitely expect is a much improved lighting model on the car.
That sounds great!

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