Jet Car Stunts 2

11-07-2010, 01:46 PM
#21
wow cool didn't know about this
11-07-2010, 06:48 PM
#22
Joined: Jan 2010
Location: United States
Posts: 3,017
Thanks for the quick response, I love it when devs have their threads on insta-notification! Never heard about SpaceTripper either, I'll check it out on the internetz.

I'm what you could call a "casual" mobile gamer.

11-07-2010, 08:23 PM
#23
So are the shader and lighting effects very advanced, or just basic stuff?

Also, if you can, giving the car a dynamic shadow would be really awesome (a shadow that has the shape of the car but appears in the opposite direction depending on the lighting (like in GT Racing, but not faked.))
11-07-2010, 08:42 PM
#24
Quote:
Originally Posted by iPhondTouch3G View Post
So are the shader and lighting effects very advanced, or just basic stuff?

Also, if you can, giving the car a dynamic shadow would be really awesome (a shadow that has the shape of the car but appears in the opposite direction depending on the lighting (like in GT Racing, but not faked.))
From what I remember when Luke showed me the shader stuff a couple of months back, the sun (light source) altered the way the shadows and the colours on the track moved about, making it very dynamic and more realistic. This is for the track mind and not the car... not sure what is planned for the car at this stage.
11-07-2010, 09:08 PM
#25
Joined: Oct 2009
Location: Melbourne, Australia
Posts: 949
Quote:
Originally Posted by TrueAxis View Post
From what I remember when Luke showed me the shader stuff a couple of months back, the sun (light source) altered the way the shadows and the colours on the track moved about, making it very dynamic and more realistic. This is for the track mind and not the car... not sure what is planned for the car at this stage.
I was experimenting with using spherical harmonic lighting to do internal reflections on the track, which was kind of cool, and not an effect I can recall seeing used in a game, however, I can see why now. Although, it did look kind of cool, it just isn't worth it for how how much resources it uses up. I don't think the iPhone will cope.

Where still not sure what new effects will make it into JCS2, but a more realistic shadow is under consideration, but not confirmed yet. One thing that you can definitely expect is a much improved lighting model on the car.
11-08-2010, 12:17 AM
#26
Quote:
Originally Posted by LBG View Post
What's Space Tripper about? I don't think I've heard about it yet.
There's a Space Tripper link in his signature. Click on it.
11-08-2010, 01:32 AM
#27
Quote:
Originally Posted by Haruhi View Post
Actually, it's already well into November.
*facepalm*

You just helped me convey my msg though

Mis-quotes!!!!!!!
Quote:
Originally Posted by GodSon View Post
The bottom two is where you can buy your bottom turrets.
Quote:
Originally Posted by Rubicon View Post
at this point I should say we're not looking for anymore guys
11-08-2010, 02:01 AM
#28
Great to hear some news on the sequel to my favourite car game on the AppStore.

www.oneclickmac.com - News, Reviews and Discussion on Mac App Store Gaming.

Latest Reviews:
RAGE Mafia II Doodle Fit
11-08-2010, 02:25 AM
#29
Joined: Feb 2010
Location: On a Motherboard
Posts: 1,717
Quote:
Originally Posted by madmud101 View Post
Great to hear some news on the sequel to the best game on the AppStore.
Edited for myself
11-08-2010, 02:16 PM
#30
Quote:
Originally Posted by luketrueaxis View Post
I was experimenting with using spherical harmonic lighting to do internal reflections on the track, which was kind of cool, and not an effect I can recall seeing used in a game, however, I can see why now. Although, it did look kind of cool, it just isn't worth it for how how much resources it uses up. I don't think the iPhone will cope.

Where still not sure what new effects will make it into JCS2, but a more realistic shadow is under consideration, but not confirmed yet. One thing that you can definitely expect is a much improved lighting model on the car.
That sounds great!