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Looking for iphone dev team - 50%-50% rev share

02-25-2009, 09:53 AM
#1
Joined: Feb 2009
Posts: 3
Looking for iphone dev team - 50%-50% rev share

Hi,

This is my first post so I would like to say "hello" to anyone on this forum

My name is Artur Kurasinski I run my own small interactive agency in Poland, I'm blogging creature, and have few ideas turned into real business.

Few years ago I have developed game (web based, flash technology, browser based). It's turn-based fantasy strategy game.

It's simple, fun and lot of people love it. The problem is that right know I don't have any extra funds to develope further. Flash is cool but it has cons & pros

My offer - I have flash engine, graphics, animations, sounds, music. All you wanna do is put these elements and create iPhone title

I will provide IP, game rules (stats, damage, special power descriptions etc.), graphics. What we need is your experience in iPhone SDK development.

It's of course not so easy but I'm also wanna offer 50%-50% revenue share. This should cover all your team expenses and left some bonus bucks

I do believe this is fair deal for both sides - if you want to discuss other options feel free to drop me an e-mail.

Look at: http://www.kurasinski.com/materials.zip - you will find some arts, renders, screenshots and animations examples.

Wanna create next big hit in AppStore? I need your skill and team work.

Contact me: artur (at) revolver.pl or Skype me: artur.kurasinski

Cheers!
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Last edited by artur kurasinski; 02-25-2009 at 02:17 PM.
02-25-2009, 10:03 AM
#2
Joined: Jan 2009
Posts: 1,553
Your work looks great but the rules here state self advertising is a no no:

"- Don't post advertisements for your blog/podcast/youtube-channel on the site. (signature links are acceptable within reason). Self promotion is strictly prohibited."

3D modelling, design and sequential artist / GameCenter ID: Diab

02-25-2009, 02:17 PM
#3
Joined: Feb 2009
Posts: 3
Quote:
Originally Posted by Diablohead View Post
Your work looks great but the rules here state self advertising is a no no:

"- Don't post advertisements for your blog/podcast/youtube-channel on the site. (signature links are acceptable within reason). Self promotion is strictly prohibited."
I fully understand but it's hard to post info about your work when you cannot post links
02-25-2009, 10:58 PM
#4
Joined: Jul 2008
Location: Formerly Zimbabwe - now England.
Posts: 1,394
Quote:
Originally Posted by Diablohead View Post
Your work looks great but the rules here state self advertising is a no no:

"- Don't post advertisements for your blog/podcast/youtube-channel on the site. (signature links are acceptable within reason). Self promotion is strictly prohibited."
But he's not advertising his blog/podcast/youtube-channel or anything even remotely like that...

This is no different to a coder/developer coming here and asking for help with music and / or graphics/icons, etc. — which I've seen a LOT of — it's just that this is the other way around, ie: the artist asking for a developer, instead of the developer asking for an artist.

Either way, the point is that it amounts to the same thing: someone is trying to get a game built and published — and that will ultimately benefit all of us here.

Developers are allowed to preview their games prior to them being published, so why can't artists preview their game-work prior to it being published?

Website: www.NotHowItLooks.com Twitter: @BrettArchibald
Artwork, animation & UI-design for Beyond Ynth Parachute Panic Chicken Raid
Multiple icon-sets design for Thingy Blox

Last edited by BrettArchibald; 02-26-2009 at 07:32 AM.
02-25-2009, 11:21 PM
#5
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by BrettArchibald View Post
But he's not advertising his blog/podcast/youtube-channel or anything even remotely like that...

This is no different to a coder/developer coming here and asking for help with music and / or graphics/icons, etc. which I've seen a LOT of it's just that this is the other way around, ie: the artist asking for a developer, instead of the developer asking for an artist.

Either way, the point is that it amounts to the same thing: someone is trying to get a game built and published.

Developers are allowed to preview their games prior to them being published, so why can't artists preview their game-work prior to it being published?
That sounds fair! I think he is fine. Give him a break.
02-26-2009, 07:09 AM
#6
Joined: Nov 2008
Location: Hamburg, Germany
Posts: 114
Artur: You should probably post this too in the Unity3d.com forums in the "collaboration" section. There you find a lot of iPhone developers!
02-26-2009, 07:10 AM
#7
Joined: Feb 2009
Posts: 3
Quote:
Originally Posted by Morti View Post
Artur: You should probably post this too in the Unity3d.com forums in the "collaboration" section. There you find a lot of iPhone developers!
Morti - thx!

art.