DroneSwarm Command - iPad Strategy game (in development)
I'm developing an RTS for iPad called DroneSwarm Command. It's like a cross between Flight Control and Missile Command. This game is still early in the development stages - I'm posting work-in-progress videos so you can see how iPad games are developed. I'm using the Torque Game Engine to make the game.
Here's my initial prototype (there's no audio in this video):
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Week 2 - This video has an audio commentary explaining the game's controls.
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Week 3 - This one shows some of the software and tools I use for iPad devleopment, as well as an update on the game.
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Video 4 - Showing experience points, special weapons and countermeasures. (Watch it on YouTube to read the text).
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Update - Video 5
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New background art, multi-touch controls and drone upgrades are now in the game.
And here's a look at some of the drone models:

It's a base-defense style game where you have to hold off waves of attacking enemies for as long as possible. Your 3 drones specialize in air to air combat, air to ground attack, and electronic warfare, so you have to combine their skills in creative ways to fend off mixed groups of enemies (choppers, tanks, bombers, SAMs etc).
I'll update this post every week with new videos showing the progress on the game, which, if all goes well, should be available on the App Store in a few months.
Here's my initial prototype (there's no audio in this video):
Youtube link | Pop Up
Week 2 - This video has an audio commentary explaining the game's controls.
Youtube link | Pop Up
Week 3 - This one shows some of the software and tools I use for iPad devleopment, as well as an update on the game.
Youtube link | Pop Up
Video 4 - Showing experience points, special weapons and countermeasures. (Watch it on YouTube to read the text).
Youtube link | Pop Up
Update - Video 5
Youtube link | Pop Up
New background art, multi-touch controls and drone upgrades are now in the game.
And here's a look at some of the drone models:

It's a base-defense style game where you have to hold off waves of attacking enemies for as long as possible. Your 3 drones specialize in air to air combat, air to ground attack, and electronic warfare, so you have to combine their skills in creative ways to fend off mixed groups of enemies (choppers, tanks, bombers, SAMs etc).
I'll update this post every week with new videos showing the progress on the game, which, if all goes well, should be available on the App Store in a few months.
Last edited by monoRAIL; 09-11-2010 at 07:01 AM.