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#1
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I've just been wondering about what I'm going to do for my apps with iPhone 4, and what the hell they should be named by?
I was thinking I could do universal builds for the iPhone 4 and previous iPhones, and leave iPad games as a separate 'HD' titled app? The added work to make all 3 platforms universal, on top of the fact that universal builds hurt your visibility on the iPad store, just doesn't sound worth it. What are your thoughts? |
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#2
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Quote:
Most of us are a lot more likely to buy an app that we can use on either of our devices, so having a universal app is a big plus. Just my opinion... |
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#3
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The issue is that it means that you need both sets of art assets (for 2d stuff at least) in the build, which for 2D games can add substantial size to the apps... While universal apps are in theory great, it's also unfair for someone with an 8gb iPod Touch to need to have an App triple the size because it's universal and has all the un-needed iPad artwork included... What would be good tho is if Apple integrated a means of bundling Applications together, so the same game could be bundles for all platforms and you just buy all 3 (iPhone, iPad, and iPhone 4) for the single price... This could also work great for studios with multiple products (e.g. selling 3 games for $0.99 each, or you can buy 5 games for $2.99 etc)... Last edited by AssyriaGameStudio; 06-26-2010 at 03:53 PM.. |
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#4
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Looks like it will be expected of developers to supply the multiple platforms just to remain competitive. The only hope we do have is that more and more devices are being sold increasing our audience.
Last edited by Syndicated Puzzles; 06-27-2010 at 05:34 PM.. |
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#5
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Please create a universal version for the iPhone 4 and iPad. They can both share the same resources with an optimized UI for each. Otherwise, the iPhone 4 won't benefit as much from the A4 chip and OpenGL 2.0 compatibility and the rest of the devices will have an app that takes up more space than necessary.
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#6
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I've seen DX for a few games.
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#7
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#8
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It's too bad that Apple doesn't offer the ability to offer a discount if you've already bought the app. IE if you bought our iPhone app for $2.99, you get our iPad app for $0.99 (when in reality it too costs $2.99).
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#9
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I agree that I wouldn't want to waste the storage space on my iPod Touch for universal apps when I don't own an iPad yet. What about putting hooks in each separate version where someone with a legal copy can download (e.g. DLC) the other version (either iPhone or iPad) when and if they choose to?
Rodney |
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#10
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What I don't like to see is iPad apps selling for 4-10x the iPhone/iPod versions when most of the artwork is scaled down for those devices anyway. Seems like a ripoff to me.
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