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Gamebook Adventures 3: Slaves of Rema

06-25-2010, 02:48 AM
#1
Joined: Jun 2009
Location: Melbourne
Posts: 427
Gamebook Adventures 3: Slaves of Rema

Just wanted to post about our upcoming third gamebook in the Gamebook Adventures series, Slaves of Rema. If you've been following our gamebooks, Rema is a great continent to the south of Orlandes, once home to a great empire and now made up of warring city states.

Here's the blurb:

"Cruelly taken from your homeland of Orlandes, you find yourself in a far off land at the mercy of a gladiatorial arena. Somehow trying to find a way to escape overseas, can you also unravel a potentially dangerous mystery that puts two nations on the brink of war?"

Here's some pics:


Cover art by Dan Maxwell (famed for his great GA1 and GA2 covers) and interior illustrations created by Alex Drummond, our new artist who infuses his unique style to bring Rema to life!

We're currently beta testing, but expect to see it sometime in July.

The Tin Man

Follow us on the Tin Man Games blog and check out our latest Gamebook Adventures and Fighting Fantasy sites for links to our GA and FF apps!
06-25-2010, 05:07 PM
#2
Joined: Dec 2009
Posts: 4,449
Awesome, still need to pick up the second one but excited to know there is more to come. How many books will there be?

06-25-2010, 11:25 PM
#3
Joined: May 2010
Location: Australia
Posts: 562
Looks awesome, love the art. I'll be picking this up when it comes out for sure, love your books guys.
06-26-2010, 07:44 AM
#4
Joined: Apr 2009
Posts: 1,023
hopefully these quickfire releases are a sign these titles are doing ok for themselves

Currently playing: Joe Dever's Lone Wolf and FM2014
06-26-2010, 08:19 AM
#5
I was waiting for this one
Only a few days to go I guess!
06-26-2010, 09:05 AM
#6
Joined: Feb 2009
Posts: 996
I am currently playing the first one "Assassin in Orlandes" and liking it, but I also have a few suggestions to improve on it:

1. Please, instead of just giving us the 3 bookmarks, subdivide the story into 3 chapters and let us have 1 per chapter. In the "Assassin" it is impossible to know how far one has progressed in the story and thus I have blown all of them and have also hit a point where most ostensibly reasonable decisions result in death. It is tedious to have to replay a good chunk of the game over and over to get further. But re-starting would be even more tedious.

2. Don't make a plot-critical item so easy to miss. I would have been annoyed to reach the end only to lose because I didn't have it - luckily, I already knew that I needed it from the forum.

3. Points where seemingly reasonable, cautious decisions result in death add nothing positive to the experience, IMHO, unlike points where you know that you are taking a risk, but decide to gamble, which are enjoyable.

4. Writing, while decent overall, sometimes has awkward moments. So, maybe a bit more editing?

Favorites: Puzzle Quest, The Quest, Sway, Glyder, Reign of Swords, Flight of the Amazon Queen
06-26-2010, 08:12 PM
#7
Joined: Jun 2009
Location: Melbourne
Posts: 427
Quote:
Originally Posted by songbird View Post
How many books will there be?
Quote:
Originally Posted by Acidbottle View Post
hopefully these quickfire releases are a sign these titles are doing ok for themselves
Thought I would include these two under the same reply as they are about the same thing.

So far sales have been okay and about what we hoped for initially - a good start for a series which, until a few months ago never even existed. We can't hope (at the moment anyway) to compete with licensed brands that have a 25 year head-start so we're very realistic about our progress and where we see the series going.

We're planning on releasing 6 Gamebook Adventures volumes for iPhone, iTouch and iPad, set within the same fantasy setting. GA3, GA4, GA5 and GA6 are being part-funded by Film Victoria here in Australia. Their support has been vital in helping realise our ideas for these. Beyond that depends largely on the success of the first 6 gamebooks. We do have more titles in prototype beyond (including some new genres) and a potential collaboration with a very famous gamebook author which we hope comes off.

All I can say is watch this space and please continue to support us if you like our products. We're constantly striving to improve them and take on board as much feedback as possible. Thanks too to all of you that take the time to say good things about these projects, that I can assure you we're deeply passionate about. The Tin Man

Follow us on the Tin Man Games blog and check out our latest Gamebook Adventures and Fighting Fantasy sites for links to our GA and FF apps!

Last edited by TheTinMan; 06-26-2010 at 08:35 PM.
06-26-2010, 08:34 PM
#8
Joined: Jun 2009
Location: Melbourne
Posts: 427
Quote:
Originally Posted by Isilel View Post
I am currently playing the first one "Assassin in Orlandes" and liking it, but I also have a few suggestions to improve on it:
Great. Glad you're enjoying it! Thanks for the feedback - I'll address them below.

Quote:
Originally Posted by Isilel View Post
1. Please, instead of just giving us the 3 bookmarks, subdivide the story into 3 chapters and let us have 1 per chapter. In the "Assassin" it is impossible to know how far one has progressed in the story and thus I have blown all of them and have also hit a point where most ostensibly reasonable decisions result in death. It is tedious to have to replay a good chunk of the game over and over to get further. But re-starting would be even more tedious.
Some of the feedback we've had has been that people don't mind this as it allows them to try different routes which gives them more opportunities to get achievements or new illustrations. However we do understand that some people do find the number of bookmarks frustrating so we have more bookmarks planned for GA3.

Quote:
Originally Posted by Isilel View Post
2. Don't make a plot-critical item so easy to miss. I would have been annoyed to reach the end only to lose because I didn't have it - luckily, I already knew that I needed it from the forum.
Criticism taken there. We always knew that it would be contentious. GA2 was designed with that directly in mind and can be completed a number of ways. We'll try not to do that in the future and may well go back and re-design that aspect of Assassin in the future.

Quote:
Originally Posted by Isilel View Post
3. Points where seemingly reasonable, cautious decisions result in death add nothing positive to the experience, IMHO, unlike points where you know that you are taking a risk, but decide to gamble, which are enjoyable.
Understood. We do try and make things as fair as possible though. Sometimes being too cautious in a situation can be a bad thing! Unfair deaths are common in old gamebooks but it is something we try to minimise.

Quote:
Originally Posted by Isilel View Post
4. Writing, while decent overall, sometimes has awkward moments. So, maybe a bit more editing?
When we started GA1 we were unsure where it would lead and as it was self-funded we had to cut down on some expenses. We are not a large book publisher so editing was one of those areas that we believed suffered. Because of that, it was paramount for us to put editing high on the list for GA2 onwards. To that end we now have a full-time editor who works with us. He fully edited GA2 and GA3 and is about to look at GA4!

Follow us on the Tin Man Games blog and check out our latest Gamebook Adventures and Fighting Fantasy sites for links to our GA and FF apps!

Last edited by TheTinMan; 06-26-2010 at 08:36 PM.
06-26-2010, 09:02 PM
#9
Joined: May 2009
Location: Somewhere
Posts: 5,195
Ok, I just got around to really reading some of this, and again, even from the beginning this is awesome! Great job again guys!
07-03-2010, 02:54 PM
#10
I'll be picking up GA3 because it looks like it will be the most advanced of the first 3. (More bookmarks, harder to miss plot items and such)
Do we have an *estimated* Release date because it is now July?

Have a look at Naruto RPG!
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