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Which types of games are you sick of seeing in the store the most?

View Poll Results: Which types of games are you sick of seeing in the store the most?
doodle games 35 51.47%
match games 20 29.41%
text based MMO's 32 47.06%
blocks games 10 14.71%
air hockey games 11 16.18%
jump games 21 30.88%
match 3 games 21 30.88%
simon says games 11 16.18%
hidden object games 10 14.71%
tetris clones 13 19.12%
Multiple Choice Poll. Voters: 68. You may not vote on this poll
06-25-2010, 10:33 PM
#1
Joined: Mar 2009
Posts: 6,272
Which types of games are you sick of seeing in the store the most?

With all kinds of games flooding the store lately, which type or genre are you sick of seeing the most?

Now Playing: iStunt 2, Monster Trouble, Zombie Runaway, Stylish Sprint, Grim Joggers, Holy Moly Dragons, Fight Night Champion, NBA Jam, Rat On a Skateboard, Puzzle Quest 2, Jungool, Super Stick Golf, Smoody, Gravity Guy.
06-25-2010, 10:35 PM
#2
Joined: Jul 2009
Location: Houston/Austin, TX
Posts: 13,251
jumping up platforms.

06-25-2010, 10:36 PM
#3
Joined: Jan 2010
Location: United States
Posts: 3,013
You missed zombie games

I'm what you could call a "casual" mobile gamer.
06-25-2010, 10:36 PM
#4
well seeing as doodle is an artstyle, and not a game, idk.

too many hooking games ahaha kidding, love HC and SQH

but, DSS, some suck, some rock. hated pirates treasure

The Life Blog
Minecraft
06-25-2010, 10:39 PM
#5
Joined: Mar 2009
Posts: 6,272
Quote:
Originally Posted by Donovan1209 View Post
You missed zombie games
I was gonna add it but only 10 options and zombie games have a large and loyal fanbase.

Now Playing: iStunt 2, Monster Trouble, Zombie Runaway, Stylish Sprint, Grim Joggers, Holy Moly Dragons, Fight Night Champion, NBA Jam, Rat On a Skateboard, Puzzle Quest 2, Jungool, Super Stick Golf, Smoody, Gravity Guy.
06-25-2010, 10:41 PM
#6
Joined: Jan 2010
Location: United States
Posts: 3,013
Quote:
Originally Posted by The prez 12521 View Post
hated pirates treasure

I'm what you could call a "casual" mobile gamer.
06-25-2010, 10:41 PM
#7
Joined: Mar 2009
Posts: 6,272
Quote:
Originally Posted by The prez 12521 View Post
well seeing as doodle is an artstyle, and not a game, idk.

too many hooking games ahaha kidding, love HC and SQH

but, DSS, some suck, some rock. hated pirates treasure
yeah thats what i meant by "doodle games"...the graphics. I know there are some good doodle games but the artstyle is being overused and getting kind of old. A good doodle release is always pardoned, but there's just a ton of generic ones that are really wearing it out.

Now Playing: iStunt 2, Monster Trouble, Zombie Runaway, Stylish Sprint, Grim Joggers, Holy Moly Dragons, Fight Night Champion, NBA Jam, Rat On a Skateboard, Puzzle Quest 2, Jungool, Super Stick Golf, Smoody, Gravity Guy.
06-25-2010, 10:45 PM
#8
Joined: Oct 2009
Location: USA
Posts: 1,476
text based MMO's

Wishlist: League of Evil, The Blocks Cometh
Giftanapp: a haven of gifting for all who love apps
06-25-2010, 10:46 PM
#9
Quote:
Originally Posted by Donovan1209 View Post
come on man....

The Life Blog
Minecraft
06-25-2010, 10:48 PM
#10
Joined: Jun 2010
Location: London
Posts: 62
Hi, interesting topic.

As developers we have this mission:

1. get enough money together from sales of our first game to:

2. finance the second game (which we are making now) which is the game we love and know you will love too.

The problem is for many of us developers is we often need to put out a game which is purely family oriented or simple, in order to pay the bills. Barnyard Bounce in my signature, is designed to bring in ad revenue and keep two kinds of player happy: families with kids, or people who want the top score.

It isn't designed to be annoying to you or for you to put down (many of you marked down the score not realising what audience it was intended for).

Instead of marking down a free game just because *you* don't like it, why not mark down a *paid* game instead? free is free, and hurts no-one.

We use our free family based game in order to finance our second game which we feel you WILL like. Many of you do not really understand just how hard it is living on the breadline making these games. You are not allowed to make games where I live without paying taxes and doing a day job. Is is very tough indeed.

Where is the support for your developers? Its easy to beat up on them but not so easy to say "hey I can email this guy and tell him the game I want to play".

So... my challenge to you is: email me or pm me. I am interested in making the games you want to play.