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How is everybody designing games for the Iphone and the graphics are so cool?

02-27-2009, 12:17 AM
Joined: Feb 2009
Posts: 14
How is everybody designing games for the Iphone and the graphics are so cool?

What are they using ? As far as Graphics or is this all Code and and Images>? Im very new to all of this but i really would like to know.
02-27-2009, 12:31 AM
Joined: Feb 2009
Posts: 177
It's basically all code that is used to tell the device to use which graphics and implement in a certain order. All according to the way it was programmed of course. :P

02-27-2009, 12:35 AM
Joined: Feb 2009
Posts: 14
cool how did they create the graphics like draw the pygmies and land ect.
02-27-2009, 12:36 AM
Joined: Dec 2008
Posts: 98
what do you mean how?? The Iphone has a dedicated GPU, fairly powerful for most hand-held devices in north-america.. Its just like how ps3, xbox360 or psp have good graphics. Each have a limit depending on hardware limitations and the effort of the developer.

If you are asking about how games are general in made, that is kind of off-topic and you can find entire books about that heh =)
02-27-2009, 01:23 AM
Joined: Sep 2008
Location: Vancouver, BC
Posts: 784
What he wants to know is how designers create graphics for their games.

The most common answer would be with Adobe Photoshop - which is considered to be the industry standard for 2D graphic design. If you can spend some time to learn it (not too hard of a task), then creating lovely visuals will come naturally.

Bullet Development (twitter) Bullet Skater // Psychedelic

02-27-2009, 08:05 AM
Joined: Nov 2008
Location: Hamburg, Germany
Posts: 114
A lot of developers meanwhile use Unity (unity3d.com) as game development tool. Art-wise it depends on what the specific artist is used to, but mostly these are tool like 3DS Max, Cinema4D, Maya, Modo and of course Photoshop for image manipulation.
02-27-2009, 08:48 AM
Joined: Jan 2009
Posts: 1,553
You can use Photoshop or 3DSMax to make your visuals but it still requires talent otherwise you end up with a mess.

3D modelling, design and sequential artist / GameCenter ID: Diab
02-27-2009, 01:21 PM
Joined: Oct 2008
Location: NYC
Posts: 35
If you are a programmer with little graphics experience, don't bother doing your own graphics. They'll most likely look subpar and it'll take you too much time to create anything halfway decent. Offer an artist 30% of your profits and focus on coding.
02-27-2009, 01:49 PM
Joined: Dec 2008
Location: Ontario, Canada
Posts: 12
2 part question, what program do u use to animate characters for games. Can it be done with the tools that comes within the iphone SDK, or do u need to use external programs like 3D max?

Also how do u build 3D looking game characters? Do u use photoshop or again do u need to use an external program like 3D max?
02-27-2009, 02:04 PM
as a graphic designer, i would recommend microsoft paint