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How is a game made?

02-27-2009, 02:57 PM
#1
Joined: Feb 2009
Location: Las Vegas, NV, USA
Posts: 2,404
How is a game made?

Posting it here because I'm not really interested in how apps in general are constructed, just games

1. How do you come up with the idea if it's original, i.e. Sway?
2. How do you code it? C/C++, something else?
3. How do you create the images?
4. How do you create the sound?
5. How do you put it all together?
02-27-2009, 02:59 PM
#2
Joined: Feb 2009
Location: Texas
Posts: 567
Quote:
Originally Posted by GatorDeb View Post
Posting it here because I'm not really interested in how apps in general are constructed, just games

1. How do you come up with the idea if it's original, i.e. Sway?
2. How do you code it? C/C++, something else?
3. How do you create the images?
4. How do you create the sound?
5. How do you put it all together?
Good quesiton....I think there are a number of devs who could answer these questions by writing a series of books..

02-27-2009, 03:01 PM
#3
Joined: Jun 2008
Posts: 215
Quote:
Originally Posted by GatorDeb View Post
Posting it here because I'm not really interested in how apps in general are constructed, just games

1. How do you come up with the idea if it's original, i.e. Sway?
2. How do you code it? C/C++, something else?
3. How do you create the images?
4. How do you create the sound?
5. How do you put it all together?
1. Brainstorming.
2. Objective-C
3. Photoshop
4. Audacity/Audio Hi-Jack
5. Xcode.
02-27-2009, 03:01 PM
#4
Quote:
Originally Posted by rpb1975 View Post
Good quesiton....I think there are a number of devs who could answer these questions by writing a series of books..
Already happening
02-27-2009, 03:11 PM
#5
Joined: Aug 2008
Location: Berlin, Germany
Posts: 77
Questions

I'm not a real game developer, but I think I can answer your questions:

First of all, download the iPhone SDK and the developer tools.
1. Use your brain !
2. The standard Apple coding language is Objective-C.
3. Use Photoshop (or The Gimp, Inkscape etc.) for 2D graphics, for 3D you need a 3D modeling app.
4. Hmm, GarageBand is a quite good solution for creating in-game music. You can record sound effects yourself or use a sound effects app f.e. SFXR. Just Google.
5. Apples development application is called Xcode. You write your code in there and implement all of the source files (images, music, ...). You can test your app right in the iPhone simulator on your Mac.

My latest purchases: Zenonia, Tornado Mania, Rolando 2, 32x32, Sky Burger...

Jailbroken 8GB iPod touch.
I do not use cracked apps!
02-27-2009, 03:13 PM
#6
Joined: Feb 2009
Location: Las Vegas, NV, USA
Posts: 2,404
So I guess Mac is the way to go?
02-27-2009, 03:14 PM
#7
Quote:
Originally Posted by GatorDeb View Post
So I guess Mac is the way to go?
Mac is the *only* way to go Can't install the iPhone SDK on anything else...

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02-27-2009, 03:17 PM
#8
1. Play lot of games. And I mean, really really a lots!

2. For iPhone you can use Objective C or C/C++. Just get the iPhone SDK.

3. It requires artistic skill. You can use Photoshop for 2D & 3DSMax & Maya for 3D. But they are just tools. It all depends on how good you are in painting/ modeling. Combining 2D & 3D will usually gives best result. See below for an example. The house, tree, fish and everything are 3D models. The 3D modellers will make the models then another 2D graphic artist will create the textures to give it real-world appearance.

4. Music instruments + recorder for music. For sound effects, anything can be used

5. XCode is a good answer.

02-27-2009, 03:19 PM
#9
Joined: Feb 2009
Location: Las Vegas, NV, USA
Posts: 2,404
Quote:
Originally Posted by CommanderData View Post
Mac is the *only* way to go Can't install the iPhone SDK on anything else...
Well, THAT sucks, I wanted to try my hand at it (well versed in C++ back in the day)
02-27-2009, 03:21 PM
#10
Joined: Jan 2009
Location: Italy
Posts: 1,452
Actually I will have to change my old laptop soon, and I was thinking about switching to Mac... one of the reasons would be to play a bit with that.