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Question about apple / devs benefits on an app

02-27-2009, 11:42 PM
#1
Joined: Feb 2009
Posts: 62
Question about apple / devs benefits on an app

Hey, I have a little question here,

the SDK for the iPhone/iPod Touch is free, so when you release an app on appstore, apple has to approve it.

But my question is, whats is the percentage of benefits that apple makes vs the benefits of the dev each time an app is sold?

For exemple, on a $0.99 game, how much go to the devs and how much go to apple when seomone buy it?

thanks
02-27-2009, 11:52 PM
#2
Quote:
Originally Posted by DreadShade View Post
Hey, I have a little question here,

the SDK for the iPhone/iPod Touch is free, so when you release an app on appstore, apple has to approve it.

But my question is, whats is the percentage of benefits that apple makes vs the benefits of the dev each time an app is sold?

For exemple, on a $0.99 game, how much go to the devs and how much go to apple when seomone buy it?

thanks
70% to dev, 30% to Apple. For the specific case of $.99, the dev get $.70 (Apple actually rounds up!!!)

Lead programmer for Virtual Pool
02-27-2009, 11:52 PM
#3
Joined: Feb 2009
Location: New Jersey
Posts: 757
Quote:
Originally Posted by DreadShade View Post
Hey, I have a little question here,

the SDK for the iPhone/iPod Touch is free, so when you release an app on appstore, apple has to approve it.

But my question is, whats is the percentage of benefits that apple makes vs the benefits of the dev each time an app is sold?

For exemple, on a $0.99 game, how much go to the devs and how much go to apple when seomone buy it?

thanks
i believe the dev gets 70% (.70c for a .99 game)

EDIT: you beat me to it, virtual pool!
02-27-2009, 11:53 PM
#4
Joined: Feb 2009
Posts: 62
Quote:
Originally Posted by VirtualPool View Post
70% to dev, 30% to Apple. For the specific case of $.99, the dev get $.70 (Apple actually rounds up!!!)
oh nice thanks for your answerS*!

*edit
02-28-2009, 12:33 AM
#5
Joined: Oct 2008
Location: Agoura Hills, CA
Posts: 251
Send a message via AIM to jshmrsn
In order to actually release an App on the store, you have to pay $100 up front as well. But, Apple chooses to filter submissions anyway.

Josh Rosen
Developed Above & Beyond Air Combat (Now Available!)
Developed: SciFly
Twitter: @jshmrsn