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What is a good platform for Iphone games graphics

07-06-2010, 06:33 PM
Joined: Jul 2010
Posts: 4
What is a good platform for Iphone games graphics

I am in the beginning stages of building a game with a programmer friend of mine. I have questions about the creation of the graphics. I workin photo shop and flash..but would like to know if their are better graphics platforms for this type of projects. When importing images into the programming environment, what kinds of files are used? ( png, jpeg ect)

I am a total newbie with this and any feedback would be greatfully appreciated.
07-09-2010, 01:05 PM
You should really be asking your programmer friend this question. The file format is not a limitation of the iphone platform ... it's based on what your friend decides to use in his engine. Anyway, quick answer - both png and jpeg are fine

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07-12-2010, 12:54 PM
Joined: May 2010
Location: Lincoln, UK
Posts: 356
Photoshop is a good platform for developing iPhone graphics. I use Illustrator because I am more experienced in using vectors. It is down to what software you feel comfortable using.

png and jpeg are good options. I find I get the best results using png. I get small files sizes and no degradation in quality.
07-12-2010, 01:16 PM
PNG format is recommended by Apple (for bitmaps), especially if app size is irrelevant.
For bigger images without alpha channel I prefer JPG (to get smaller file sizes), especially if I want to get below 20MB limit. All boards backgrounds in my Quadratus HD are JPG files. I use Photoshop too.
07-14-2010, 12:05 PM
Joined: Jul 2010
Posts: 4
Much thanks to everyone with your feedback, It has been helpfull..really.
I am experienced in photoshop but I think I am going to work this in illustrator as I am more interested in the possibilities of vectors
07-14-2010, 03:33 PM
Joined: May 2010
Location: Lincoln, UK
Posts: 356
I should add to my earlier post that I use Illustrator for iPhone graphics, but I use it to create png images, not for exporting vectors.
07-14-2010, 04:36 PM
One more thing. If you'll work with vectors, you'll be save whenever Apple decides to release Retina Display for the iPad for example
Screen resolution will be no problem here, you'll just export to new png's with correct size.

The vectors could give you also this "cartoonish/comics" look, much appreciated on the AppStore as I can see.
07-14-2010, 07:09 PM
Joined: Jul 2010
Posts: 4
Demarka..again thanks for your time.
I am going for more of a cartoon look as my game idea falls in that realm. It's good to now that I am in the right direct..I see where vectors would support my line work as opposed to the pixels in photoshop. So now its off to Illustrator tutorial land so i can get this project in forward motion.
07-15-2010, 03:02 AM
Joined: Jul 2010
Posts: 5
The visual style is wonderfully retroviral, with extremely simple 3D models on top of a sky without end.
07-15-2010, 01:33 PM
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
Flash(the program, not the player) is absolutely fantastic for working with graphics, especially for games. I'd recommend it over Illustrator in a heartbeat. Flash handles symbols, sub-symbols, objects with frames(movieclips), vector and raster graphics, bitmap effects, motion tweens, vector shape tweens, and a whole ton of other stuff. It's built for exactly this sort of task, and you can export single pngs and png sequences from it.

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