★ TouchArcade needs your help. Click here to support us on Patreon.

how could this game go into top paid game?

07-06-2010, 10:04 PM
#1
Joined: May 2010
Posts: 21
how could this game go into top paid game?

http://itunes.apple.com/us/app/connect-em/id378761270?mt=8

look the screen,it's just so so
look the rates, oh my god, almost all 5 star!
and I check some users who reviewed this game, it's the only game they ever reviewed

could it be fake or something?

this is the secend time this game go up to the top list
07-08-2010, 10:21 AM
#2
Joined: Jul 2010
Posts: 6
that's why the iPhone market is the most difficult market to enter. There are too many kind of people who owns a iPhone. And you know what, more than half of the people who have an iPhone aren't hardcore gamers. Keep that in mind

07-08-2010, 11:31 AM
#3
Joined: Jun 2009
Location: London, UK
Posts: 3,741
I know the public like to buy total crap, but I'm calling shill on those ratings.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
07-08-2010, 11:52 AM
#4
Joined: May 2010
Location: In your closet
Posts: 2,691
what about those sudden top rankings for some of jirbo's games? was that just an Apple screw-up?

add me on PSN = uranium65
07-08-2010, 01:57 PM
#5
Joined: Sep 2009
Location: Brampton, Ontario
Posts: 344
Something is DEFINITELY fishy there. The app has ZERO reviews in the Canadian App Store: http://itunes.apple.com/ca/app/connect-em/id378761270?mt=8#

Unless some magic is happening, that's really weird.

I made Trainyard and Disco Zoo. You might like them!

@MattRix | @Trainyard | @Milkbag
07-08-2010, 04:58 PM
#6
I've created the art for this title over a weekend. As far as I know, the means used to drive sales for this game have been somewhat unorthodox but completely legitimate. If there is any "unfair" magic going on there, I have yet to catch wind of it.

I'll be honest: the first time I played it I was deeply unimpressed and quit. The fact that the game was designed and developed very quickly definitely shows... However, a few hours later, I decided that I didn't give it a fair shot, and tried again. Something clicked, and before I knew it, I had enjoyably spent a good hour and a half organizing little colored marbles. At a high enough level of difficulty, the game is challenging enough to make me think, but still simple enough that it doesn't make me feel pressured.

@ ElectricGrandpa: As far as I know, that's only due to the fact that the game was advertised primarily to a certain audience.
07-08-2010, 07:40 PM
#7
Joined: Feb 2010
Location: Perv, why do you care?
Posts: 1,807
This shows that the iPhone just doesn't want high quality A & AA games. They want C & D games.
07-08-2010, 08:05 PM
#8
@ Mondae: Interesting point, but I think that's actually a good thing, in a way.

The iPhone is not a game console, and maybe it's all the better off for not pretending to be one. A lot of people who play iPhone games want to be entertained for 10, 15 minutes at a time, not pulled into an utterly epic, immersive experience. This is why the app store trends towards low-cost games.
07-08-2010, 08:08 PM
#9
Joined: Feb 2010
Location: Perv, why do you care?
Posts: 1,807
Quote:
Originally Posted by RevolvingDoor View Post
@ Mondae: Interesting point, but I think that's actually a good thing, in a way.

The iPhone is not a game console, and maybe it's all the better off for not pretending to be one. A lot of people who play iPhone games want to be entertained for 10, 15 minutes at a time, not pulled into an utterly epic, immersive experience. This is why the app store trends towards low-cost games.
Ya, but a game can be a great expierence & still not cost alot. Look at Trenches or Ninjatown. Those games are inexpensive. This one is cheap.
07-10-2010, 02:00 PM
#10
Joined: May 2010
Location: Lincoln, UK
Posts: 344
Different strokes for different folks.

Many people do not have a varied and deep experience of games. The iPhone is not a games machine. It is a phone that is introducing people to games as a consequence of it's many abilities. Therefore a large part of the market is for people who are not 'gamers'.