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#21
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Osmos is simple alright. I'll give it that. Breezy and insubstantial. Not nothing, but nothing to write home about. Game reviewers have their plates full these days, so they must have welcomed being able to breeze through Osmos so quickly. |
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#22
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Is there any replay value?
I realize that this is sort of a simple, relaxing game, but really, you want a reason to go back to the game. Achievements, alternate story lines, different endings, etc., are all good reasons to keep playing a game. What's the hook here? |
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#23
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And about the content/gameplay of the Osmos itself, some people may rather at times have a game that is relaxing and that can be played at any time of the day, regardless of how tired/awake/sober/inebriated/ etc you may be. Me personally, I enjoyed playing it in bed last night. It actually helped me to fall to sleep, not due to it being boring but due to it being rather relaxing. That's my opinion though and I'm not going to bash you due to yours. |
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#24
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[QUOTE=ataloss;1167781]Even though my c/card bill is beginning to look like the GDP of some smaller countries, this is still going to bought in a heartbeat...
![]() Hahaha, I know what you mean... |
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#25
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Early in the game, it warns that the wise tap less often. In completing all the Odyssey levels, I probably tapped a good deal more than what the makers would consider wise, yet completed them quickly in general. However, since the game does not quantify the player's performance on any one level or level grouping, it essentially lacks structure. As I mentioned above, the app crashes whenever I hit the award button, so any scoring aspect of Osmos that might otherwise have enriched the experience was essentially unavailable due to that part of the app not working. |
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#26
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For me personally though, I have too many games/comics that need to be played/read so I don't plan on just plowing through this game as quickly as possible. I'd rather play a match or two a few times a week, until I beat it. That's usually the way I go about playing idevice games. |
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#27
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I will probably pick this up in the next couple of days, but will enjoy seeing other's opinions on the thread... Hopefully they also fix the crash bug... |
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#28
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EDIT(update): Completed Arcade levels do not save when I complete them. For example, I can select Sentient 7, complete it, and immediately progress to Sentient 8, but it is not then possible to select Sentient 8 directly from the level select list in a new game afterwards; the padlock icon remains. Last edited by Grubjelly; 07-08-2010 at 07:45 PM.. |
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#29
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![]() Winner of the IGF and countless other awards yet 'we' are the simpletons eh ![]() Thanks for the laugh Danrel. If we ignore it it might go away. Last edited by Revolutionary Concepts; 07-09-2010 at 02:25 AM.. |
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#30
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