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Getting started with 3D development

02-28-2009, 10:43 AM
#1
Joined: Dec 2008
Posts: 439
Getting started with 3D development

hey guys. I'm wondering what tools those of you that have done 3d games for the iphone/ipod touch use?

any hints on getting started?

Thanks.
02-28-2009, 01:26 PM
#2
Joined: Dec 2008
Posts: 4,176
Well there Unity (its a 3D engine)

i havent made a iphone game yet but I still know some stuff

02-28-2009, 09:10 PM
#3
Joined: Dec 2008
Posts: 439
Quote:
Originally Posted by yourofl10 View Post
Well there Unity (its a 3D engine)

i havent made a iphone game yet but I still know some stuff
Thanks. Unity3D seems to be the most popular choice... Though I'm wondering what other options there are.
03-01-2009, 03:23 AM
#4
Joined: Oct 2008
Posts: 279
Just learn OpenGL, then learn the differences that make up OpenGLES, then write your own 3d Engine, and then integrate this into your new game. Sorted

A good place to start learning OpenGL is http://nehe.gamedev.net/

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03-01-2009, 09:46 AM
#5
Joined: Feb 2009
Location: Indonesia
Posts: 909
Hi, I'm a 3ds max artist, does that mean that I can't create models and animation for a game without having first learn OpenGL? that sucks...
03-01-2009, 09:57 AM
#6
Joined: Dec 2008
Posts: 4,176
Quote:
Originally Posted by yongkykun View Post
Hi, I'm a 3ds max artist, does that mean that I can't create models and animation for a game without having first learn OpenGL? that sucks...

What u said (a max 3d artist) I think it means that you can only create 3d objects etc... But to make your own 3d engine you have to knoe openGL or openGLES.
03-01-2009, 12:02 PM
#7
Joined: Feb 2009
Location: Indonesia
Posts: 909
3ds max is the name of the software which my company use to create animations for TV commercials. Well, I guess I'll never be able to make my very own game without a good coder/programmer to help me out.
03-01-2009, 12:59 PM
#8
Joined: Oct 2008
Posts: 279
you can take a low poly model from 3dsmax and write an opengl converter from the ASE Text output. There are plenty of examples on the net, but it doesn't take long to write your own one, which I did for my latest game in development.

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GeoTris $0.99, iPlutoid Free, Neverputt ME $0.99, Noiz2sa Free Free, Neverputt HD $0.99
Coming this year MiZoo 2, 2 untitled games in work
03-01-2009, 09:55 PM
#9
Joined: Dec 2008
Posts: 439
Quote:
Originally Posted by lazrhog View Post
Just learn OpenGL, then learn the differences that make up OpenGLES, then write your own 3d Engine, and then integrate this into your new game. Sorted

A good place to start learning OpenGL is http://nehe.gamedev.net/
Thanks. I'll probably end up going this route, as it will force me to learn OpenGL.
03-04-2009, 08:30 AM
#10
Joined: Mar 2009
Location: Cologne, Germany
Posts: 26
I can recommend the OpenGL Super Bible [1], I grew up with that thing. Also good references are NeHe, as mentioned before. You should make up your mind if you really wanna be coding 3D stuff, like engines, or rather a game dev. For game dev, you should use a readily available engine, like Unity [2].

-- Volker

[1] http://www.starstonesoftware.com/OpenGL/
[2] http://unity3d.com/unity/features/ip...ublishing.html