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Testing a 'multi-touch' game like iDracula using the simulator

02-28-2009, 02:04 PM
#1
Joined: Feb 2009
Location: San Jose, CA
Posts: 546
Testing a 'multi-touch' game like iDracula using the simulator

I'm writing a game that has controls like iDracula / Sparta. One issue I've run into is that it seems impossible to test using the simulator. I'm aware you can do pinch / push and multi-touch drag in the simulator, but more complicated actions don't seem possible.

Besides transferring the application to the actual device, are there any creative solutions that can be used to help test the application during development (for instance, mapping movement to WASD on the keyboard or something like that)?
02-28-2009, 02:47 PM
#2
Joined: Oct 2008
Location: Vancouver, BC
Posts: 1,652
Quote:
Originally Posted by lazypeon View Post
I'm writing a game that has controls like iDracula / Sparta. One issue I've run into is that it seems impossible to test using the simulator. I'm aware you can do pinch / push and multi-touch drag in the simulator, but more complicated actions don't seem possible.

Besides transferring the application to the actual device, are there any creative solutions that can be used to help test the application during development (for instance, mapping movement to WASD on the keyboard or something like that)?
That I know of, you can only do the multi-touch functions using "Alt" on the simulator. I think you'll have to test on an actual device.

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02-28-2009, 05:45 PM
#3
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
you could cross compile for the mac and then build a different control system simulating your dual touch control.

Last edited by shen; 03-01-2009 at 05:29 AM.