• Publisher: fraglab.at
  • Genre: Arcade
  • Device: iPhone
  • Size: 12.0 MB
  • Version: 1.2.3
  • Price: Free
  • Average User Rating: 4.5 (10)
App description: Kenta Cho's legendary shooter rRootage ported and optimized for iPhone and iPod touch!
4 different modes, 160 stages total. Including music, SFX, online hi-scores and achievements. rRootage Online is Game Center and OpenFeint Enabled.

Reviews for rRootage Online

EUROGAMER (Rating 9/10):
"rRootage Online is why Kenta Cho releases his games in the way he does; it's now got a chance to hit a new audience, and be enjoyed by many more people, in what feels like the definitive version."

APP SPY (Rating: 4/5):
"...for those who consider themselves fans of the shmup genre, this is without a doubt a must buy."

TOUCHARCADE:
"Anyone who enjoys a nice 2D shooter should grab this one instantly."

WHATSONIPHONE (Rating: 4.5/5):
"rRootage is a classic game faithfully rendered on the iphone"

FINGERGAMING:
"rRootage offers much more variety than the typical App Store shoot-em-up [...]. Shooter fans should definitely check this one out."

POCKETGAMER:
"The fact that this gem is available on the App Store is great news."

THEPORTABLEGAMER:
"If R-Type was too simple for you, or DoDonPachi Resurrection was something you completed with one eye closed while doing one handed pushups, then this is worthy of your time and money."


Controls:

* Touch and hold to move ship
* Second touch to trigger special
* Double tap to pause game

Menu:
* Touch the squares to select mode/stage

Game:

Control your ship and avoid the barrage. Use the laser to destroy the battleship of the enemy. You can cause more damage if you fire the laser close to the enemy. When all ships are destroyed, the game is over. The ship extends at 200,000 and every 500,000 points.

. Normal Mode

This is the standard game mode.
- Special -> Bomb
The bomb wipes enemyies bullets. The number of bombs are displayed at the left-down corner.


. PSY Mode

As your ship grazes a bullet, the graze meter (displayed at the right-down corner) increases. When the graze meter becomes full, the ship becomes invincible for a while.
- Special -> Rolling
This movement widens the range the ship can graze.


. IKA Mode

Your ship has two attributes, white and black. All bullets also have these attributes, and your ship can absorb bullets that have the same attribute. Absorbed bullets are changed into lasers automatically.
- Special -> Attribution change
Change your ships attribute.


. GW Mode

Your ship can use the reflector. The reflector reflects bullets around your ship.
- Special -> Reflector
To use the reflector, you have to activate special until the reflector meter (displayed at the left-down corner) becomes empty. You can use the reflector only if the reflector meter displays 'OK'.
07-10-2010, 07:44 AM
#21
Quote:
Originally Posted by weakfl View Post
Version 1.0.3 submitted for approval.
Yes! Now I can properly destroy everyone on the leaderboards

"I have nothing to say, and I'm saying it" - John Cage
Plus+ ID= Maythius

Game Center: Maythius
07-10-2010, 07:43 PM
#22
Looks like the update adreses all my concerns. This game is awesome, I played lazrhog's version lots and loved it, but since the iOS4 update it has been unplayable so this is a real relief! And it is much smoother, nothing wrong with the other version, but the sound and feel of this one are right on.

Also in Psy mode, when you press the secondary button, is movement of your ship supposed to completely freeze? I don't remember if it was like that in Lazrhogs game or not.

I still love Noiz2sa though Lazrhog! Actually, is it possible to tone down the 'rectangles' part of your fighter ship(that surround the red square hit-zone) in Noiz2sa, they are really big and make dodging the bullets difficult, if you made them transparent like in rRootage and smaller it would be ideal.. Though Im not sure if this goes against the Kenta Cho game design too much. Noiz2sa is my go-to game for a quick gaming fix.

And I would actually love if you put that update through for rRootage.. because now I can't even open it, and Im definitely not going to just delete it.

Hope to see more Kenta Cho getting ported from one of you(devs of this game and Lazrhog), they are my favorite shooters on the app store.

Don't mean to sound greedy or anything, love the love you guys are giving us with these great free games as is.

07-11-2010, 05:33 AM
#23
Quote:
Originally Posted by Vinvy View Post
Also in Psy mode, when you press the secondary button, is movement of your ship supposed to completely freeze? I don't remember if it was like that in Lazrhogs game or not.
No, it's not. The controls are the next issue I'm going to address.
I was mainly concerned about performance for the first release and it's a spare time project, so I don't have as much time for testing as I'd like.

I'll probably also add an options screen. Beside the request for music/sfx settings, I also had some requests for autofire and other ways to trigger specials (optional on screen button).
07-11-2010, 05:41 AM
#24
Joined: Jan 2010
Location: Australia
Posts: 197
Would you be able to put in a help screen of some kind? Because I'm not entirely sure what I'm supposed to be doing for the special modes.

Games tested/testing: Arcane Clash, Trainyard, Zenses, Gravity Runner
07-11-2010, 05:55 AM
#25
@weakfl: i'm joining in the chorus to thank you for this great conversion- i'm sure once the update is out, it'll be the definitive port of the game!

Hrm, now, if only someone with obvious, godly skills like, oh i dunno, Weakfl and Lazrhog would team up, and port Cho Ren Sha 68K...
07-11-2010, 09:41 AM
#26
Quote:
Originally Posted by Kaos999 View Post
Would you be able to put in a help screen of some kind? Because I'm not entirely sure what I'm supposed to be doing for the special modes.
I'll look into it. Meanwhile you can find an explanation of the game modes on the itunes page (click on more).

Quote:
Originally Posted by DusT_HounD View Post
@weakfl: i'm joining in the chorus to thank you for this great conversion- i'm sure once the update is out, it'll be the definitive port of the game!
Thanks!

Quote:
Hrm, now, if only someone with obvious, godly skills like, oh i dunno, Weakfl and Lazrhog would team up, and port Cho Ren Sha 68K...
I think the source code hasn't been released, has it?
07-11-2010, 12:46 PM
#27
I'm a huge fan of rRootage and can't wait to play this version. What a pleasant surprise!

Now Playing: Vietnam '65 | .Decluster | BP2Black | Monster Hunter Freedom Unite | Banner Saga | Ultimate General Gettysburg | Papers, Please | SmartGo Kifu | Crowntakers | Brogue | FTL
07-11-2010, 08:32 PM
#28
Does anyone have a sensitivity issue on iP4? When I move my finger to the left slowly on my iP4 it doesnt track my movement very well. Overtime, the effect is my finger sliding off of the left slide of the screen because it doesnt track all my leftward movements. My 3GS does not have this problem. The easiest way to test this is to go to an easy level and slowly scroll your finger to the left. Does it track as well to the left on iP4 as it does to the right? I thought that it might be my phone so I went into maps and scrolled left and right while holding my finger to the glass. It tracks perfectly on the maps app so I know its not a hardware issue. Let me know what you guys see on your iP4s. Thank You
07-11-2010, 08:40 PM
#29
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,913
Quote:
Originally Posted by learjetzoom View Post
Does anyone have a sensitivity issue on iP4? When I move my finger to the left slowly on my iP4 it doesnt track my movement very well. Overtime, the effect is my finger sliding off of the left slide of the screen because it doesnt track all my leftward movements. My 3GS does not have this problem. The easiest way to test this is to go to an easy level and slowly scroll your finger to the left. Does it track as well to the left on iP4 as it does to the right? I thought that it might be my phone so I went into maps and scrolled left and right while holding my finger to the glass. It tracks perfectly on the maps app so I know its not a hardware issue. Let me know what you guys see on your iP4s. Thank You
It's been noted on the comments on the front page article. The developer is looking into it.
07-12-2010, 03:40 AM
#30
Quote:
Originally Posted by learjetzoom View Post
Does anyone have a sensitivity issue on iP4?
I almost expected that because of the increased screen resolution, but didn't have new hardware to test. Of course it's working fine in the simulator...

If you (or anybody else with an iPhone4) can test an adhoc build, please send me a mail (miko [at] fraglab.at) with your device id.

thx!

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