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(Sharing) What does being a Top Ranked App in the US means

07-11-2010, 05:58 AM
#1
Joined: Nov 2009
Posts: 225
(Sharing) What does being a Top Ranked App in the US means

Hi guys,

Recently we did a combination of promotion and some updates that our fans commented, and was pleased to find out that
since Friday our game

ranked #8 in the Overall Free Apps section in the US App Store

Our game name is Sushi Chain Lite (check it out yourself)

and it did significantly increase our Paid apps performance (I mean REALLY REALLY increased the earnings!!)

now, We are planning to Share with you fellow developers
because we know how important these types of info is for you (and I)

We want to release a PDF type of report that answers these burning questions

1. How many downloads are needed to be #8 in the " super competitive" Top free Overall apps in the US Store

2. What does being #8 means in terms of

a. Admob earnings
b. Paid apps performance (monies)


This will be a free thorough report with fancy graphs, and why are we doing this you say?

Because we know it would mean something to you guys, and that is what we human do right? helping each other.. that is what we do, right? Right..

3. and if you are lucky, we would reveal our promotion methods too


Well I just need a show of hands.. well, you dont have to lift your hand now...Just post a few comments or some questions in this thread, to show me how many people are interested in this

Thank you for the kind attention

Anton

TouchTen.com
By developer to developer
07-11-2010, 06:15 AM
#2
Joined: Jun 2010
Posts: 548
I have just lifted my hand to show how much I want you to make it

07-11-2010, 06:28 AM
#3
07-11-2010, 07:03 AM
#4
Joined: Feb 2009
Location: San Francisco Bay Area
Posts: 172
Congratulations on your success! Can you tell us a little bit about your background? Does Sushi Chain represent your first foray into the app store? Also, how much time and energy did you spend on marketing and promoting your app? How does this compare to the time and energy you spent developing your app? What do you think you did right and what do you think you did wrong or is it still too early to tell? Finally, what are your future plans?

Thank you very much for any information you are willing to share and best wishes for continued success in the app store
07-11-2010, 07:03 AM
#5
Always looking for new methods of promotion -- but even posting your numbers is incredibly helpful! It's great that more developers are wanting to share their experience. Thank you very much for doing this.
07-11-2010, 07:32 AM
#6
Joined: Nov 2009
Posts: 225
Anyone else interested?

Quote:
Originally Posted by Registeel View Post
I have just lifted my hand to show how much I want you to make it
Quote:
Originally Posted by demarca View Post
Both hands up, writing with my nose

Registeel and Demarca you both are funny!

Quote:
Originally Posted by dansu View Post
Congratulations on your success! Can you tell us a little bit about your background? Does Sushi Chain represent your first foray into the app store? Also, how much time and energy did you spend on marketing and promoting your app? How does this compare to the time and energy you spent developing your app? What do you think you did right and what do you think you did wrong or is it still too early to tell? Finally, what are your future plans?

Thank you very much for any information you are willing to share and best wishes for continued success in the app store
dansu, I will answer all your question in the report, thanks for asking! More please!

Quote:
Originally Posted by RevolvingDoor View Post
Always looking for new methods of promotion -- but even posting your numbers is incredibly helpful! It's great that more developers are wanting to share their experience. Thank you very much for doing this.
Revolving door, you are welcome,
I would like to hire you for your 2D art, for our upcoming game project, would you be interested?

Thanks all

anyone else?

Anton
07-11-2010, 07:49 AM
#7
As long as you're interested in sharing, I think I speak for the majority of developers: Sure, let's see your data! Every game is different, every case is special, but there is always something to be learned from success of others.

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07-11-2010, 07:49 AM
#8
Quote:
Originally Posted by touchten View Post
anyone else?
Wait few more hours, the USA is sleeping now

I'm very interested in your strategy regarding the lite version. I can see you have 3 stages there, out of... how many? Can you give some percentages comparing to full version?

Marek
07-11-2010, 08:02 AM
#9
Joined: Nov 2009
Posts: 225
Quote:
Originally Posted by CommanderData View Post
As long as you're interested in sharing,
sure, I want to do it for the community

Quote:
Originally Posted by demarca View Post
Wait few more hours, the USA is sleeping now

I'm very interested in your strategy regarding the lite version. I can see you have 3 stages there, out of... how many? Can you give some percentages comparing to full version?

Marek
WOW USA is sleeping but my rank is going up, hoping to break the Top 50 Overall paid ranking soon then! finger crossed... (currently hovering at 100-101)

well the difference is paid version gives 15 exciting stages, compared to the 3 introductory stages

But so far I was lucky, the comments from downloaders and fans alike (genuine comment not the destructive ones) said that the 3 stages makes them "hunger for more" maybe that's why
07-11-2010, 09:19 AM
#10
Quote:
Originally Posted by touchten View Post
Revolving door, you are welcome,
I would like to hire you for your 2D art, for our upcoming game project, would you be interested?
Always willing to discuss a new project. Feel free to PM me or send me an email at sleepingpaint@gmail.com. Looking forward to hearing from you!