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#1
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Hi guys,
Recently we did a combination of promotion and some updates that our fans commented, and was pleased to find out that since Friday our game ranked #8 in the Overall Free Apps section in the US App Store Our game name is Sushi Chain Lite (check it out yourself) and it did significantly increase our Paid apps performance (I mean REALLY REALLY increased the earnings!!) now, We are planning to Share with you fellow developers because we know how important these types of info is for you (and I) We want to release a PDF type of report that answers these burning questions 1. How many downloads are needed to be #8 in the " super competitive" Top free Overall apps in the US Store 2. What does being #8 means in terms of a. Admob earnings b. Paid apps performance (monies) This will be a free thorough report with fancy graphs, and why are we doing this you say? Because we know it would mean something to you guys, and that is what we human do right? helping each other.. that is what we do, right? Right.. 3. and if you are lucky, we would reveal our promotion methods too ![]() Well I just need a show of hands.. well, you dont have to lift your hand now...Just post a few comments or some questions in this thread, to show me how many people are interested in this Thank you for the kind attention Anton TouchTen.com By developer to developer |
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#2
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I have just lifted my hand to show how much I want you to make it
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#3
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Both hands up, writing with my nose
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#4
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Congratulations on your success! Can you tell us a little bit about your background? Does Sushi Chain represent your first foray into the app store? Also, how much time and energy did you spend on marketing and promoting your app? How does this compare to the time and energy you spent developing your app? What do you think you did right and what do you think you did wrong or is it still too early to tell? Finally, what are your future plans?
Thank you very much for any information you are willing to share and best wishes for continued success in the app store
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#5
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Always looking for new methods of promotion -- but even posting your numbers is incredibly helpful! It's great that more developers are wanting to share their experience. Thank you very much for doing this.
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#6
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Registeel and Demarca you both are funny! ![]() Quote:
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I would like to hire you for your 2D art, for our upcoming game project, would you be interested? Thanks all anyone else? Anton |
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#7
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As long as you're interested in sharing, I think I speak for the majority of developers: Sure, let's see your data! Every game is different, every case is special, but there is always something to be learned from success of others.
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#8
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Wait few more hours, the USA is sleeping now
![]() I'm very interested in your strategy regarding the lite version. I can see you have 3 stages there, out of... how many? Can you give some percentages comparing to full version? Marek |
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#9
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sure, I want to do it for the community
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well the difference is paid version gives 15 exciting stages, compared to the 3 introductory stages ![]() But so far I was lucky, the comments from downloaders and fans alike (genuine comment not the destructive ones) said that the 3 stages makes them "hunger for more" maybe that's why |
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#10
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