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Developing Puzzle Game . . . Open for suggestions

03-01-2009, 10:57 PM
#1
Joined: Feb 2009
Location: New Jersey
Posts: 757
Developing Puzzle Game . . . Open for suggestions

I have brought this game up in the game thread, but it is not getting any response whatsoever. I decided that it was probably better suited here. The game is still in conceptual stages and will not be available until much later this year.

Here is the concept: you will be given a shape/path/network to paint over, in which you must paint each side without ever going over a line a second time or jumping to another place on the shape (in concept, never lifting your finger). The game will have an ancient style, with the shapes you paint over being etched on papyrus. The menu will b three different books, representing three game modes, of varying difficulties. The first book will have the simplist gameplay - staying to the basic gameplay mentioned. It can still be somewhat difficult, but will never be extremely hard. The second book will add a gameplay twist which will spice up the gameplay. This book will be more difficult, but not mind-numbingly difficult. The third book will incorporate the same gampelay twist in the second book, but will also introduce another twist, upping the difficulty. These puzzles will vary in difficulty, but some will be quite difficult. After completing 50% of the first book, you can access the second book, and the same for the second. After completing 100% of the puzzles in any book, you will gain access to a special bonus. In future updates, there will be more books, based on feedback from customers.

Don't expect this title soon, because, as I mentioned, it will be a very long time before it is ready. But now is a perfect time for suggestions and opinions about this game. I will create a new poll once I hear some suggestions for names from you guys. If you got an idea for the name, just post it here. Once I have seen quite I few I like, I will open up a new poll. Sooo, please leave any suggestions for gameplay or (especially) the name.

Thanks

Last edited by anduril_ukr; 03-02-2009 at 04:51 PM.
03-01-2009, 11:00 PM
#2
Joined: Dec 2008
Location: SG
Posts: 3,549
Hi anduril_ukr, I left you a reply in the other thread :-)

03-01-2009, 11:06 PM
#3
Joined: Feb 2009
Location: New Jersey
Posts: 757
Quote:
Originally Posted by Prab View Post
Hi anduril_ukr, I left you a reply in the other thread :-)
Haha, I just replied to your reply in the other thread Do you want me to copy paste your question and maybe I can copy paste my answer? Hmm, switching sections was not as easy as I thought it would be. Sorry for the mixup. Thanks for the feedback.

Heres the question and (edited) answer

Quote:Originally Posted by Prab
"Actually I'm not really fond of the current proposed name (Vertex?). Its too focused on what the game is about. I think the name should touch on the theme as well. Since your game will be on papyrus and old books and stuff, I think having the word "ink" in your game title would be wonderful. Now you just need some kind of adjective: ______ ink. I think this name sticks more to the theme and gives a very papyrus, dusty kinda feel you wanted. If I hear Vertex, I think of some math problem or maybe a retro shooting game.

As for the enhanced gameplay. I think you should focus on ways to make it less like a math problem and more towards a game. Use the common gameplay elements: time limits, powerups, achievements, etc."

Thank you very much for the feedback. I wasn't getting much before this, so I was suprised (in a good way) to get this. Hopefully I can get some discussion going in the dev. section. Yeah, I thought of the name vertex before thinking of the new gameplay style. Again, thanks for the suggestions.

Last edited by anduril_ukr; 03-01-2009 at 11:17 PM.
03-01-2009, 11:30 PM
#4
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by anduril_ukr View Post
Haha, I just replied to your reply in the other thread Do you want me to copy paste your question and maybe I can copy paste my answer? Hmm, switching sections was not as easy as I thought it would be. Sorry for the mixup. Thanks for the feedback.

Heres the question and (edited) answer

Quote:Originally Posted by Prab
"Actually I'm not really fond of the current proposed name (Vertex?). Its too focused on what the game is about. I think the name should touch on the theme as well. Since your game will be on papyrus and old books and stuff, I think having the word "ink" in your game title would be wonderful. Now you just need some kind of adjective: ______ ink. I think this name sticks more to the theme and gives a very papyrus, dusty kinda feel you wanted. If I hear Vertex, I think of some math problem or maybe a retro shooting game.

As for the enhanced gameplay. I think you should focus on ways to make it less like a math problem and more towards a game. Use the common gameplay elements: time limits, powerups, achievements, etc."

Thank you very much for the feedback. I wasn't getting much before this, so I was suprised (in a good way) to get this. Hopefully I can get some discussion going in the dev. section. Yeah, I thought of the name vertex before thinking of the new gameplay style. Again, thanks for the suggestions.
Sounds exciting! I hope you are having fun and that it sells well! I am glad that I am not the only one learning. (or maybe you aren't learning, I can't tell)
03-01-2009, 11:31 PM
#5
Joined: Dec 2008
Posts: 6,509
Maybe it's paranoia or whatever, but I'd suggest you don't publicly post your game design plans. A faster coder could steal the design and implement it before you

The gameplay does sound like it's something fresh and fun. Looking forward to it.
03-01-2009, 11:39 PM
#6
Joined: Dec 2008
Location: SG
Posts: 3,549
Quote:
Originally Posted by anduril_ukr View Post
Haha, I just replied to your reply in the other thread Do you want me to copy paste your question and maybe I can copy paste my answer? Hmm, switching sections was not as easy as I thought it would be. Sorry for the mixup. Thanks for the feedback.

Heres the question and (edited) answer

Quote:Originally Posted by Prab
"Actually I'm not really fond of the current proposed name (Vertex?). Its too focused on what the game is about. I think the name should touch on the theme as well. Since your game will be on papyrus and old books and stuff, I think having the word "ink" in your game title would be wonderful. Now you just need some kind of adjective: ______ ink. I think this name sticks more to the theme and gives a very papyrus, dusty kinda feel you wanted. If I hear Vertex, I think of some math problem or maybe a retro shooting game.

As for the enhanced gameplay. I think you should focus on ways to make it less like a math problem and more towards a game. Use the common gameplay elements: time limits, powerups, achievements, etc."

Thank you very much for the feedback. I wasn't getting much before this, so I was suprised (in a good way) to get this. Hopefully I can get some discussion going in the dev. section. Yeah, I thought of the name vertex before thinking of the new gameplay style. Again, thanks for the suggestions.
Glad if it helps your game :-)
03-01-2009, 11:43 PM
#7
Joined: Dec 2008
Location: SG
Posts: 3,549
Quote:
Originally Posted by Kamazar View Post
Maybe it's paranoia or whatever, but I'd suggest you don't publicly post your game design plans. A faster coder could steal the design and implement it before you

The gameplay does sound like it's something fresh and fun. Looking forward to it.
I second that. But I guess it makes discussion rather difficult. As for now, I think the information about eulerian path is not divulging too much.

On a separate note. Here is another suggestion: If you do decide to give the game a name that suits the theme more than the game play, you can take advantage of this decoupling to expand the game into more than just eulerian paths. I think there are other kinds of paths in graph theory that can make a pretty decent game (given the right combination of other gameplay elements)
03-02-2009, 12:21 AM
#8
Joined: Dec 2008
Posts: 458
Quote:
Originally Posted by Kamazar View Post
Maybe it's paranoia or whatever, but I'd suggest you don't publicly post your game design plans. A faster coder could steal the design and implement it before you

The gameplay does sound like it's something fresh and fun. Looking forward to it.
Yea I agee also and feel this point can not be stressed enough. If you are going to post your game try not going into as much detail as you did just post the basic gameplay and keep it incredibly vague to where it catches the readers attention enough to where they want to know more and are excited/interested about it, but not enough to the point were they can basically map out too many of the details in the game.

The game sounds interesting and original to say the least and it sounds like it would be a game I would most likely get to see what it's all about and probably end up loving it. Good luck!

Also, tip: That big wall of text is very "intimidating"? lol try dividing your points into paragraphs, it is much more easy on the eyes.

Playing: HookChamp.WheelersTreasure.BaseballSuperstars2010. SniperVsSniper.RealRacing.
Wanting:Command&Conquer.Madden2010.
WaitingList: SpaceTripper.RoguePlanet.MiniSquadron.R-Type.
03-02-2009, 04:33 PM
#9
Joined: Feb 2009
Location: New Jersey
Posts: 757
^^To those who mentioned that I should given less information^^

Thanks for the heads up! I thought about that too, but also thought that if someone copied my game exactly, I could pretty well raise awareness that it was a blatant copy. I will take down some of the info though. I'll try to be more careful in the future.

^^To Prab^^

Hmmm, maybe I could implement more kinds of mathematical graphs in future updates with future books. The only other kind I can think of that would have any element of game in it instead of being only math is hamiltonian paths. You would have to visit each vertex once instead of each edge (leaving some edges non-traversed). If you think of anything else specific, you can post it.

^^To all those wondering why I am using (^^)s instead of quotes^^

Because I felt like it (Okay, not very funny. Good thing I am not a comedian.)

Forgot something:

^^To WellSpentYouth^^

Actually, my brother is the developer. I thought of the gameplay, styles, and will help create specific puzzles and new gameplay twists in future updates. I am working with another member here at TA, trying to see if he can work on the game art. But I will definitely have to find out a little bit about Ob. C, cause otherwise when my brother talks to me about bugs, problems, ideas etc., it would sound like gibberish.

Last edited by anduril_ukr; 03-02-2009 at 04:41 PM.
03-03-2009, 01:00 AM
#10
Joined: Dec 2008
Location: SG
Posts: 3,549
I'll let you know if I think of something else :-)

On another note, I was looking through my old games and I realised that Mouse About probably has a similar concept (not exactly -- but similar). So you may want to look at the reviews for that game and see what are its lackings. Personally I enjoyed Mouse About but it gets really hard at the further levels (and the graphic of the levels just loops back after you passed the space theme) and there are no achievements. Its just you vs the local highscore board. Not too great.