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apple developer licenses, where to start

07-22-2010, 01:46 AM
Senior Member [Original Poster]
Joined: May 2009
Posts: 117
apple developer licenses, where to start

Hi I've recently decided to try my hand at the application developing business, i'm not expecting to make any money, but i was thinking of using it as my school programming project. i've worked in C and done various projects in visual basic. As i'm not planning on making any money for a long time would it be better to opt for the free apple developer license, what are the limitations of this? i expect the recommendation for a free engine would be unity, any other suggestions? also if i develop an app then want to distribute it, is it possible for me to change licenses and distribute the app via itunes?,
07-22-2010, 02:43 PM
Hi there!

Ok so here's how it works, basically you can sign up for the free program to enable you to download the sdk and create a game, and be able to test in the simulator. But if you want to actually submit the game to the itunes app store, then you need to sign up for the paid developer program, which allows you to test on a device, and submit to the store. This will cost $100, or 60 in the UK. Hopefully I've explained that ok, im not always great at explaining things!! lol, so feel free to ask any questions!

Also the engine would depend on what sort of game you're making. I would recommend Cocos2D if its a 2D game, but there are plenty to chose from.

My Released Games:
GeoVertex - Game Creator!
FairyTwists Hydron Flux
Elemental Defense - Previously featured in 'New and Noteworthy' and 'Whats hot'
Twitter: @RelicaGames
07-23-2010, 12:33 AM
Joined: Oct 2009
Location: Bay Area
Posts: 136
The questions to ask yourself is do you 1. want to test on your device and 2. do you need accel/gyro input. if you answered no to both just grab the free sdk, else pay the 100$. when paying the 100$ you do get acess to the dev forums on apple.com, WWDC videos, and a few other things.

iPhone Game Developer and UI Engineer.
I will buy any games that support iCade, and I'll buy all in-app purchases if it has 2 player wifi/Bluetooth iCade support
07-23-2010, 07:05 AM
Senior Member [Original Poster]
Joined: May 2009
Posts: 117
Cheers, got the free sdk for now, I think I'll be going with cocoas to start with.
07-23-2010, 07:18 AM
Senior Member [Original Poster]
Joined: May 2009
Posts: 117
Quick question: am I right saying that no matter which engine is used, the program is all put together in the sdk editor that you download from apple? Also, how is "sio2" or whatever it's called (free 3d engine)?