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Space Balls - submitted

07-15-2010, 07:24 AM
#1
Joined: Dec 2008
Posts: 624
Space Balls - first images and game details

Hi Folks

Space Balls is well on the way to completion, so I though it was time to share a few more details. Thanks, Morgan.

The Game:
Space Balls is a physics puzzler that combines skill with brains. Players make their way though a variety of levels, that present different challenges and require considered tactics. The obstacles in each level will have to be moved, used, altered or destroyed in order to capture a number of enemy Cuboids. This is done through the clever and skillful firing of Space Balls, each with their unique talents and properties.

The Back-story:
Set in distant galaxies where the Space Balls and their arch-enemies the Cuboids live, the game begins on planet Orb. Home to the Space Balls, Orb is powered by the Ultramegasphere. Unfortunately the evil Cuboids appear and steal the device and its up to you to get it back. Until you do planet Orb is open to Cuboid attack.

Game Features:
* Progressively disclosed Full storyline featured in comic strip format.
* 16 Space Ball characters with different skills and attributes
* 35 different obstacles and enemies, all with unique properties
* 90 increasingly difficult levels.
* atmospheric music and sound effects
* iPhone 4 hiRes graphics.

Screenshots:






07-15-2010, 07:35 AM
#2
Joined: Dec 2009
Location: In my iPod :)
Posts: 130
Send a message via MSN to oaqque
wow nice artwork man. have you got some gameplay footage?

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07-15-2010, 07:43 AM
#3
Joined: Dec 2008
Posts: 624
Quote:
Originally Posted by oaqque View Post
wow nice artwork man. have you got some gameplay footage?
not yet, next week hopefully. its all hand on level design at the moment, as thats what really makes the game.
07-15-2010, 07:46 AM
#4
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
The visuals pop out perfectly. Really keen on this.

Invaders Must Die.
07-15-2010, 09:10 AM
#5
Joined: Dec 2008
Posts: 624
Quote:
Originally Posted by sammysin View Post
The visuals pop out perfectly. Really keen on this.
Thanks, the iPhone 4 graphics look great on the new phone, really crisp.
07-15-2010, 10:18 AM
#6
Joined: Mar 2009
Location: Behind you!
Posts: 1,001
wow, that looks great! When do you think Beta Testers will get a build? I'm really eager to play this!

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07-15-2010, 10:24 AM
#7
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
Quote:
Originally Posted by Sauce Digital View Post
Thanks, the iPhone 4 graphics look great on the new phone, really crisp.
Great to hear. Looking forward to seeing it in action.

Invaders Must Die.
07-15-2010, 11:20 AM
#8
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,774
Are levels entirely pre-scripted or just a set of generative parameters (it will be made with these types of obstacles, this number of baddies, and with any of these power-ups).

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07-15-2010, 11:31 AM
#9
Joined: Dec 2008
Posts: 624
Quote:
Originally Posted by LordGek View Post
Are levels entirely pre-scripted or just a set of generative parameters (it will be made with these types of obstacles, this number of baddies, and with any of these power-ups).
hand crafted for playability. I dont think game-generated levels would be possible for this.
07-15-2010, 11:32 AM
#10
Joined: Apr 2009
Location: bavaria
Posts: 1,952
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betatesting this game and it i really love the gameplay

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