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iPad: Antistar3D: Rising submitted

07-23-2010, 11:56 AM
#1
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Antistar3D: Rising submitted

I am the main contributor for Antistar3D: Rising

Antistar3D: Rising is an adventure/action title

Release postponed until the 10th-20th of August

More info at http://forums.toucharcade.com/showthread.php?t=61921

(with links to video trailer etc... because it is a universal app I already posted in iPhone/iPod Touch section).

Sizeable iPad screenshot


Last edited by tea; 07-29-2010 at 05:57 AM. Reason: Release date change
07-23-2010, 12:32 PM
#2
Joined: Mar 2010
Posts: 1,251
Does the game also support landscape orientation? Seems like all the shots were in portrait. Universal app?

Anyways, looks good...I'm interested in checking it out.

07-23-2010, 02:38 PM
#3
Joined: Jun 2010
Posts: 1,609
I'm very interested, I need more adventure games, I like the graphic style and and the mood of the places with a touch of unreal. Let hope the story and gameplay are as good.
07-23-2010, 02:41 PM
#4
Joined: Dec 2009
Posts: 4,449
This looks cool. I really like the graphics style as well.

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07-23-2010, 11:16 PM
#5
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Quote:
Originally Posted by jeffyg3 View Post
Does the game also support landscape orientation? Seems like all the shots were in portrait. Universal app?
We will support landscape orientation (all devices) for the 2nd or 3rd release.

'Universal App' is jargon used by Apple to refer games that run on all their devices and take advantage of their capabilities. As an example, we have antialiasing (on iPhone 3GS), higher definition (iPhone4) and greater depth of field and definition (iPad!).
07-24-2010, 12:28 AM
#6
Joined: Mar 2010
Posts: 1,251
That's cool then, I thank landscape mode would be a must for some iPad gamers...guess it wouldn't hurt to put landscape mode is coming in the description, there will be some who may drop a star if they thought it was only going to be portrait. This will be on my wish list
07-24-2010, 07:06 AM
#7
Joined: Jun 2010
Posts: 1,609
Quote:
Originally Posted by jeffyg3 View Post
That's cool then, I thank landscape mode would be a must for some iPad gamers...guess it wouldn't hurt to put landscape mode is coming in the description, there will be some who may drop a star if they thought it was only going to be portrait. This will be on my wish list
I won't argue which mode is better, but I'd like point that portrait mode is quite original, I never played such game in portrait mode.

Even for gameplay, if for a walking hero (opposed to a flying/climbing/jumping one) the landscape mode is more logical, if the design of the place put focus on heights the portrait mode could work better. Also quote how this mode increase the 3D depth feeling. And quote too in the title: "Rising".

I have a bit too much expectation in this game, that's rarely good, but it's fun because it's more and more rare. The Witcher 2 and now Antistar3D: Rising.
07-25-2010, 02:57 PM
#8
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Quote:
Originally Posted by Qordobo View Post
if for a walking hero (opposed to a flying/climbing/jumping one) the landscape mode is more logical, if the design of the place put focus on heights the portrait mode could work better.
With portrait we can frame characters closer. On the iPod Touch this makes the difference between 'heap of pixels' and 'character'. We use camera management to adjust so a player can anticipate during action scenes.

The weight/size of the iPad offers different opportunities and challenges. Regarding portrait/landscape there is a design challenge that we want to address in a unique, original way.

One thing I wonder...
... How do you guys prefer using the iPad? Hold it with both hands, rest it horizontally... ?
07-26-2010, 07:00 AM
#9
Joined: Jun 2010
Posts: 1,609
Quote:
Originally Posted by tea View Post
....
One thing I wonder...
... How do you guys prefer using the iPad? Hold it with both hands, rest it horizontally... ?
I have an Ipad case which is also an Ipad stand, allowing rest the ipad slightly oblique, for both positions, landscape and portraits.

The point is that touch controls don't work well when you handle the ipad, only virtual pad works but even for them they work much better for me with ipad rest with an oblique position.

In fact I handle the ipad only for few games using tilt controls.
07-29-2010, 06:03 AM
#10
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Added support for landscape orientation

The good news: we have added support for landscape orientation; it will be possible to rotate the screen while playing, seamlessly.

The lesser good news : it will take a little more time for Antistar to land on the app store.

Our game has been rejected because it was not possible to start it upside down (the picture would then appear upside down) on the iPad (does not apply to iPhone etc... but universal apps are 'all or nothing' submissions). While I feel unsure whether this would spoil the fun...

...surely we wouldn't miss an opportunity to improve, and I think it can be fun to toggle orientation while playing.

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.

Last edited by tea; 07-29-2010 at 06:06 AM. Reason: clarification