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3d zombie group - making of

08-01-2010, 10:03 AM
Joined: Mar 2009
Posts: 428
3d zombie group - making of

I was browsing through folders and noticed some work in progress pics and decided to put together this collage about evolution of the zombie characters in Minigore:

Hires version: http://www.mountainsheep.net/minigor...volution01.png

In the bottom screenshots each zombie hand is 3d plane and they point at the camera. For the small zombies there's 5 different bodies and heads which are chosen randomly. They are procedurally animated with random rotations and other variations to add to the feeling of chaotic zombie mob.

Here's some footage, it's not the most recent version but quite close:

Youtube link | Pop Up


KingHunt - The Next Generation Slicing Game Lead designer
Bike Baron artist & co-creator
Minigore artist & co-creator
Ice Rage artist & co-creator
Death Rally game designer
08-01-2010, 05:10 PM
Great post! Tell me, how do you guys deal with collision without causing too much CPU time to be dedicated to it. We are 17 and 16 and made a survival game (sick of santa http://itunes.apple.com/us/app/sick-of-santa/id346502354?mt=8) and that can take about 20 enemies onscreen at once. Unfortunately they don't have ANY collision because that would kill it.

Cheers and thanks!
08-01-2010, 05:36 PM
Joined: Apr 2010
Location: Under your bed
Posts: 471
Holy shmokes!!!!

Beta Test(ing/ed) alot of games
An Epic Reviewer for
08-01-2010, 05:42 PM
Joined: Aug 2009
Location: #317
Posts: 1,214
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The zombies look really cool. Can't wait until it comes out. How Hardgore coming along?

You won't find me on the leaderboards.
08-01-2010, 06:35 PM
Joined: Jan 2010
Location: United States
Posts: 3,013
Zombies look great! Now if you can keep us updated on the game more than once a month that would be great

I'm what you could call a "casual" mobile gamer.