★ TouchArcade needs your help. Click here to support us on Patreon.

How do you explain games that are eternally parked in the Appstore?

08-02-2010, 06:53 PM
#1
Joined: Apr 2009
Posts: 488
How do you explain games that are eternally parked in the Appstore?

So strange that in a market of new games pouring in literally every day, some games just won't leave the top 100 or even 20.

Pocket God
Angry Birds
Flight Control
Doodle Jump
Bejeweled 2
Tiger Woods Gold (from 2009)
Need For Speed Undercover (lasted more than Shift even!)

What is it? Advertising? Look of the icon?
08-02-2010, 06:58 PM
#2
Joined: Aug 2009
Location: #317
Posts: 1,216
Send a message via Yahoo to swishinj
awesomeness of the app?? strong fan base???? lots of publicity???? luck??? reviews??? Who knows.

You won't find me on the leaderboards.

08-02-2010, 07:10 PM
#3
In this order:

Good idea -> Luck -> Fanbase -> "Snowball" effect -> Boom.

わたしのねこはがこうえいきます。
私の猫は学校絵行きます。
08-02-2010, 07:13 PM
#4
I have no idea why Angry Birds is up there (personally only found the game so-so, 6/10 level), but the rest are all pioneers of their corresponding genre for the iDevice, and set the mark for a bunch of copycats to follow.
08-02-2010, 07:13 PM
#5
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,436
well for Pocket God, Angry Birds, and Doodle Jump they get a bunch of updates

 /l、
(゚、 。 7
 l、 ~ヽ
 じしf_,)ノ
08-02-2010, 08:34 PM
#6
Joined: Sep 2009
Location: USA
Posts: 1,359
Quote:
Originally Posted by November's Chopin View Post
I have no idea why Angry Birds is up there (personally only found the game so-so, 6/10 level), but the rest are all pioneers of their corresponding genre for the iDevice, and set the mark for a bunch of copycats to follow.
I thought Angry Birds sucked. I love Doodle Jump though.
08-03-2010, 10:27 AM
#7
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
Quote:
Originally Posted by tsharpfilm View Post
I thought Angry Birds sucked. I love Doodle Jump though.
You iz weirdo.

Invaders Must Die.
08-03-2010, 11:47 AM
#8
Joined: Jan 2010
Posts: 759
Ive wondered this too. Arent we getting near the point where everyone who wants the games has it?

Follow me on Twitter, Pinterest and Instagram @ithinkimalion
08-03-2010, 01:10 PM
#9
Those games benefit from the "new device effect." Apple sells a ton of iPhones/iPad touches every day -- millions every week. Whenever someone unpacks their shinny new toy and clicks on App Store icon, they often either: 1) buy the games that they saw on their friend's devices; or 2) pick something from the Top 10 list. It's a feedback loop that benefit of the games that are already popular.

That's my guess, anyway.
08-03-2010, 01:22 PM
#10
Joined: Dec 2009
Posts: 525
Quote:
Originally Posted by squarezero View Post
Those games benefit from the "new device effect." Apple sells a ton of iPhones/iPad touches every day -- millions every week. Whenever someone unpacks their shinny new toy and clicks on App Store icon, they often either: 1) buy the games that they saw on their friend's devices; or 2) pick something from the Top 10 list. It's a feedback loop that benefit of the games that are already popular.

That's my guess, anyway.
That's...a really good theory. The question is, how did the games get into the top 25 in the first place? I think that most of the early sales that make a game popular come from either people who know the developer, people who are fans of the developer, people who see the app rated highly, and people who stumble upon it by random chance and are impressed by the screenshots and user reviews. When all of these types of buyers band together and buy the game around the same time, it will jump to the top 25 in no time. Now it's up to the "new device" people to keep it there.