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iPhone: Block Knights is Updating

03-04-2009, 11:51 AM
#1
Joined: Feb 2009
Location: Chicago IL
Posts: 193
Block Knights is Updating

BitCaper is starting to talk about an update for Block Knights. We would like to get your input before we pin anything down. So lay it on us, what would you guys like to see, or have changed?

| Jon Wheat | BitCaper |Twitter
Games: Block Knights, S.C.U.D.
See what people are saying about Block Knights here, here, here and here
Check out our development podcast for S.C.U.D.
03-04-2009, 12:13 PM
#2
Joined: Aug 2008
Location: Las Vegas, NV
Posts: 690
I have trouble aiming sometimes. maybe it's because you can't run and aim at the same time.

Battle Born Music
gamecenter name = battlebornmusic.com

03-04-2009, 12:14 PM
#3
Joined: Feb 2009
Location: Chicago IL
Posts: 193
ummm, hu? There is neither running nor aiming in Block Knights haha

| Jon Wheat | BitCaper |Twitter
Games: Block Knights, S.C.U.D.
See what people are saying about Block Knights here, here, here and here
Check out our development podcast for S.C.U.D.
03-04-2009, 12:24 PM
#4
Joined: Feb 2009
Location: Las Vegas, NV, USA
Posts: 2,404
Do NOT get rid of Infinitas!!

I would love to have the option (maybe in the iDevice's settings) to have the screen cleared of pieces every time you pass a stage in quest mode
03-04-2009, 12:30 PM
#5
Joined: Nov 2008
Posts: 2,710
Another control method:

- tap to rotate
- tap and hold to move
- double tap to fix the tile

iPhone 6 and iPad Mini iOS 8
03-04-2009, 12:35 PM
#6
Joined: Feb 2009
Location: Las Vegas, NV, USA
Posts: 2,404
Quote:
Originally Posted by Carlos-Sz View Post
Another control method:

- tap to rotate
- tap and hold to move
- double tap to fix the tile
+1!!!!
03-04-2009, 07:32 PM
#7
Joined: Feb 2009
Location: Chicago IL
Posts: 193
Quote:
Originally Posted by Carlos-Sz View Post
Another control method:

- tap to rotate
- tap and hold to move
- double tap to fix the tile
Yeah an alternate control method is something we are talking about

| Jon Wheat | BitCaper |Twitter
Games: Block Knights, S.C.U.D.
See what people are saying about Block Knights here, here, here and here
Check out our development podcast for S.C.U.D.
03-04-2009, 07:34 PM
#8
Joined: Dec 2008
Posts: 535
Quote:
Originally Posted by bit_Jon View Post
Yeah an alternate control method is something we are talking about
If you update will the new promo codes expire?

Im trying to get my hands on a promo from someone here on TA (by trading all my promo codes lol) but this would be useless if it expires before I get it
03-04-2009, 07:40 PM
#9
Joined: Feb 2009
Location: Chicago IL
Posts: 193
Quote:
Originally Posted by Monopoly View Post
If you update will the new promo codes expire?

Im trying to get my hands on a promo from someone here on TA (by trading all my promo codes lol) but this would be useless if it expires before I get it
I'm not sure to tell the truth, but you have some time, we still have to pin down a feature list then build it.

| Jon Wheat | BitCaper |Twitter
Games: Block Knights, S.C.U.D.
See what people are saying about Block Knights here, here, here and here
Check out our development podcast for S.C.U.D.
03-04-2009, 08:18 PM
#10
I always have a problem with the bombs--they never explode quickly enough, which is a real pain in timed modes. Same thing with some blocks--they don't like to "stick" to the sides if there aren't any other blocks around, so I usually have to start in corners. I agree...having an alt. control scheme where we could manually double-tap (or something like that) to fix a block in place would be amazing.

It's a great game, though...glad to hear that you guys are working on it!