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iPad: Trudy's Mechanicals, a steampunk tactics game.

08-03-2010, 02:16 PM
#1
Joined: Aug 2010
Location: Toronto
Posts: 30
Trudy's Mechanicals, a steampunk tactics game.

Hi guys, we just wanted to reach out and announce our steampunk-themed tactics game, Trudy's Mechanicals!



We just started development on it, but we're aiming to release it at the end of the year. We're also focusing on it as an iPad-first game (not an upscaled iPhone port) and are looking to take full advantage of the platform.

If you have any questions or comments, feel free to post on our website or right here in the forums, and we'll try to answer all inquiries.

Cheers!
08-03-2010, 02:27 PM
#2
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,779
Quote:
Originally Posted by Incubator View Post
Hi guys, we just wanted to reach out and announce our steampunk-themed tactics game, Trudy's Mechanicals!



We just started development on it, but we're aiming to release it at the end of the year. We're also focusing on it as an iPad-first game (not an upscaled iPhone port) and are looking to take full advantage of the platform.

If you have any questions or comments, feel free to post on our website or right here in the forums, and we'll try to answer all inquiries.

Cheers!
You probably should move this then to Upcoming iPad Games.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews

08-03-2010, 02:29 PM
#3
First, welcome to the TA forums!

That said, this thread should go in the Upcoming iPad Games sections. A mod will probably move it for you (you can't do it yourself).

The idea of a steampunk themed tactic game sounds very, very intriguing. It is going to be a turn-based SRPG (like Shining Force or War of Eustrath)? Or will it be real time and more action-based?
08-03-2010, 02:41 PM
#4
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,779
And big heavy dosages of randomization!

I also hope we can look forward to an iPad version of your upcoming PC title, Tribes of Mexica, as it looks like a hoot!

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
GameCenter, iTunes: Lord Gek
My iTunes Reviews
08-03-2010, 02:46 PM
#5
Joined: Dec 2009
Posts: 4,449
Looks cool, can't wait for more info!

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08-03-2010, 04:27 PM
#6
Joined: Aug 2010
Location: Toronto
Posts: 30
Sorry about that -- somewhere between registering our account and writing the post, I clicked on the wrong subforum.

Anyway, thanks for the replies. Our base blueprint for the game is a classical SRPG like Shining Force/Final Fantasy Tactics, albeit a bit more streamlined. How much that results in a bit more action/real-time execution is something we're playtesting right now, although the game will definitely be played in turns.

As for Tribes of Mexica, we've always considered an iPhone/iPad port (the touch-interface is just such a natural fit), but we're currently focusing on developing the tools and expertise necessary to bring it to PCs, with Mac and Linux ports following after.
08-03-2010, 04:47 PM
#7
Quote:
Originally Posted by Incubator View Post
Sorry about that -- somewhere between registering our account and writing the post, I clicked on the wrong subforum.

Anyway, thanks for the replies. Our base blueprint for the game is a classical SRPG like Shining Force/Final Fantasy Tactics, albeit a bit more streamlined. How much that results in a bit more action/real-time execution is something we're playtesting right now, although the game will definitely be played in turns.

As for Tribes of Mexica, we've always considered an iPhone/iPad port (the touch-interface is just such a natural fit), but we're currently focusing on developing the tools and expertise necessary to bring it to PCs, with Mac and Linux ports following after.
Excellent -- exactly what I was hoping it would be. You should definitely check out The War of Eustrath to see how the genre can be implemented successfully on a touchscreen.

Best of luck!
08-05-2010, 12:25 AM
#8
Joined: Aug 2010
Location: Toronto
Posts: 30
Thanks for the tip, although due elevations/3D terrain, our game will probably be closer to Tactics Ogre/Final Fantasy Tactics than Shining Force, which The War of Eustrath seems to resemble. We also have a bunch of ideas on how to streamline the interface that we haven't seen on the iPad yet, and are eager to implement them in Trudy's Mechanicals.
02-21-2011, 05:20 PM
#9
Joined: Sep 2009
Posts: 18
Quote:
Originally Posted by Incubator View Post
Thanks for the tip, although due elevations/3D terrain, our game will probably be closer to Tactics Ogre/Final Fantasy Tactics than Shining Force, which The War of Eustrath seems to resemble. We also have a bunch of ideas on how to streamline the interface that we haven't seen on the iPad yet, and are eager to implement them in Trudy's Mechanicals.
Hi guys, I've been following your updates on your site and think you got a great game in the making.. Any word on a release date?

Abbas
02-21-2011, 05:50 PM
#10
Joined: Aug 2010
Location: Toronto
Posts: 30
It'll probably be a while as we're just wrapping up our 3D asset pipeline and doing another work-for-hire project on the side. The ballpark is "this year", so although there's no definitive date, keep checking out the site as we'll be sure to post any updates there.

Thanks for the interest!