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08-04-2010, 02:13 PM
Joined: May 2010
Location: California, USA
Posts: 200
Downloading now...

Add me on Dragonvale: Sirgh0st9
Playing on idevice: Tilt to Live, Jetpack Joyride, Tiny Wings, and Ninja Fishing.
Playing on Xbox/PC: League of Legends (username is Sirgh0st) and KoA: Reckoning
08-04-2010, 02:42 PM
Joined: Dec 2008
Location: New York
Posts: 362
Quote:
Originally Posted by Eduku View Post
Skill points, most likely.
Ahh Thanks! Never thought to tap the portrait under skills. Thought you got new skills as you leveled up.

08-04-2010, 02:44 PM
Joined: Apr 2009
Location: Poland
Posts: 393
anyone tried it on iPhone 2G/3G? is it playable?

iLike & iRecommend: Archibald's Adventures, Blimp, Bombardiers Guild, Boulder Dash - ROCKS!, Critter Crunch, Durak, Edge, Eliss, Fieldrunners, Flick Fishing, Flight Control, Galcon, Grand Theft Auto: Chinatown Wars, Handy Jacks, Memovator, Quadrix, Rolando, Rolando 2, Smart Sokoban Pro, Squares, Space Miner, Totemo, Train Conductor
08-04-2010, 02:44 PM
So tempted to get this, but i don't really like iPhone games in 2X on the iPad, wish there was an HD version

Last edited by Eng; 08-04-2010 at 02:53 PM.
08-04-2010, 03:13 PM
Quote:
Originally Posted by dhgamer View Post
Ahh Thanks! Never thought to tap the portrait under skills. Thought you got new skills as you leveled up.
Leveling up gives you access to skills, but it's up to you to allocate the skill points that you gain after every encounter. I actually really like the system, since it let's you customizes your character constantly through the game rather than just at designated leveling times.
08-04-2010, 03:29 PM
GAAAAAAAAAAAAAAh damn buggy piece of shit game!
Lost 30 min of playtime because the menu bugged out. It didnt recognize that I wanted back instead it took every touch as if I wanted to scroll and I couldnt get out
08-04-2010, 03:33 PM
Quote:
Originally Posted by spawn12345 View Post
GAAAAAAAAAAAAAAh damn buggy piece of shit game!
Lost 30 min of playtime because the menu bugged out. It didnt recognize that I wanted back instead it took every touch as if I wanted to scroll and I couldnt get out
Sorry -- have yet to encounter anything like that. In fact, I've found the game surprisingly stable considering it's size: not even a single quit-to-springboard event. Buggy piece of sh:t? Don't think so.
08-04-2010, 03:38 PM
Joined: Dec 2009
Location: London
Posts: 1,291
You should probably save more often than every 30+ minutes. Just sayin'.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto
08-04-2010, 03:38 PM
Joined: Sep 2009
Location: Wasaga beach, Ontario, Canada
Posts: 672
Quote:
Originally Posted by estyst View Post
anyone tried it on iPhone 2G/3G? is it playable?
Runs very smooth on my 3G, quite happy with it. No crashes either. Graphics are beautiful, all hand drawn, very charming.
08-04-2010, 03:52 PM
Joined: Dec 2008
Location: New York
Posts: 362
Quote:
Originally Posted by squarezero View Post
Leveling up gives you access to skills, but it's up to you to allocate the skill points that you gain after every encounter. I actually really like the system, since it let's you customizes your character constantly through the game rather than just at designated leveling times.
Yeah I definately like this system too. Couldn't believe the size of the skill tree either. Only other thing I'm not sure of so far is the "F I W L H D" meanings on the character stat page.

Almost 3 hours in now playing on the ipad and this game is excellent IMO.