• Publisher: SK Telecom
  • Genre: Strategy
  • Device: iPhone
  • Size: 463.0 MB
  • Version: 1.1.1
  • Price: $9.99
  • Average User Rating: 4.3 (14)
App description: Apple features Crimson Gem Saga as one of Best Role-Playing Games

The PSP hit, Crimson Gem Saga has been carefully ported to the iPhone and iPod Touch, offering RPG lovers a highly engrossing and original turn-based RPG adventure in the palm of their hand.

In Crimson Gem Saga you'ill build your own unique party and experience a magnificent adventure to find the Crimson Gem, a wicked stone with the power to control minds. Fans of JRPGs will love the style and presentation of Crimson Gem Saga, including turn-based party gameplay, great unique characters, plenty of gear, stats, skills, quests and monsters, wrapped in an epic campaign unlike any other RPG on the App Store.

Features

Unique and well developed characters with unique skills and detailed high resolution portraits
Characters speak over 60% of the story dialog
A gorgeous hand painted world full of unique locations (no tiles here!)
A unique interface custom built for the iPhone experience
A huge 400MB RPG adventure with over 30 hours of deep gameplay

The PSP version of Crimson Gem Saga successfully received an average score of 80 in North America, including an 8.4 from IGN. Enjoy the same great game for a fraction of the price on your iPhone or iPod Touch!

v1.0.1 Update List
- Fixed D-pad Control is default
- "Fixed controller" relocated into a good position to use
- battle control has become more clear
- Fixed medallion bug.

v1.1.1 Update List
- Auto-save function. Game will save automatically everytime at map-loading

squarezero's comments:
A 400+ Mb download and at $9.99 half the price of the PSP version.

EDIT:
The Dev has come up with a way to keep fans updated with what happens with the game on the App Store and had the idea for fans to post screenshots with the game moments they have problems with on the game's Official Fan Page http://www.facebook.com/CrimsonGemSaga. Technically you send it over email from your device and then they put it on the fan page to resolve their problems.



EDIT2: Video taken by user Chuck showing battles and some voiceovers. Played on an iPad

Youtube link | Pop Up
08-04-2010, 02:13 PM
Joined: May 2010
Location: California, USA
Posts: 200
Downloading now...

Add me on Dragonvale: Sirgh0st9
Playing on idevice: Tilt to Live, Jetpack Joyride, Tiny Wings, and Ninja Fishing.
Playing on Xbox/PC: League of Legends (username is Sirgh0st) and KoA: Reckoning
08-04-2010, 02:42 PM
Joined: Dec 2008
Location: New York
Posts: 362
Quote:
Originally Posted by Eduku View Post
Skill points, most likely.
Ahh Thanks! Never thought to tap the portrait under skills. Thought you got new skills as you leveled up.

08-04-2010, 02:44 PM
Joined: Apr 2009
Location: Poland
Posts: 393
anyone tried it on iPhone 2G/3G? is it playable?

iLike & iRecommend: Archibald's Adventures, Blimp, Bombardiers Guild, Boulder Dash - ROCKS!, Critter Crunch, Durak, Edge, Eliss, Fieldrunners, Flick Fishing, Flight Control, Galcon, Grand Theft Auto: Chinatown Wars, Handy Jacks, Memovator, Quadrix, Rolando, Rolando 2, Smart Sokoban Pro, Squares, Space Miner, Totemo, Train Conductor
08-04-2010, 02:44 PM
So tempted to get this, but i don't really like iPhone games in 2X on the iPad, wish there was an HD version

Last edited by Eng; 08-04-2010 at 02:53 PM.
08-04-2010, 03:13 PM
Quote:
Originally Posted by dhgamer View Post
Ahh Thanks! Never thought to tap the portrait under skills. Thought you got new skills as you leveled up.
Leveling up gives you access to skills, but it's up to you to allocate the skill points that you gain after every encounter. I actually really like the system, since it let's you customizes your character constantly through the game rather than just at designated leveling times.
08-04-2010, 03:29 PM
GAAAAAAAAAAAAAAh damn buggy piece of shit game!
Lost 30 min of playtime because the menu bugged out. It didnt recognize that I wanted back instead it took every touch as if I wanted to scroll and I couldnt get out
08-04-2010, 03:33 PM
Quote:
Originally Posted by spawn12345 View Post
GAAAAAAAAAAAAAAh damn buggy piece of shit game!
Lost 30 min of playtime because the menu bugged out. It didnt recognize that I wanted back instead it took every touch as if I wanted to scroll and I couldnt get out
Sorry -- have yet to encounter anything like that. In fact, I've found the game surprisingly stable considering it's size: not even a single quit-to-springboard event. Buggy piece of sh:t? Don't think so.
08-04-2010, 03:38 PM
Joined: Dec 2009
Location: London
Posts: 1,291
You should probably save more often than every 30+ minutes. Just sayin'.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto
08-04-2010, 03:38 PM
Joined: Sep 2009
Location: Wasaga beach, Ontario, Canada
Posts: 670
Quote:
Originally Posted by estyst View Post
anyone tried it on iPhone 2G/3G? is it playable?
Runs very smooth on my 3G, quite happy with it. No crashes either. Graphics are beautiful, all hand drawn, very charming.
08-04-2010, 03:52 PM
Joined: Dec 2008
Location: New York
Posts: 362
Quote:
Originally Posted by squarezero View Post
Leveling up gives you access to skills, but it's up to you to allocate the skill points that you gain after every encounter. I actually really like the system, since it let's you customizes your character constantly through the game rather than just at designated leveling times.
Yeah I definately like this system too. Couldn't believe the size of the skill tree either. Only other thing I'm not sure of so far is the "F I W L H D" meanings on the character stat page.

Almost 3 hours in now playing on the ipad and this game is excellent IMO.

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