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Presenting myself, my game and engine

08-07-2010, 03:11 PM
#1
Joined: Aug 2010
Location: Portugal
Posts: 146
Presenting myself, my game and engine

Hello.
My name is David Amador. I'm an indie developer although still noob on IPhone development.
I've started putting my engine Basalt running on the IPhone SDK some weeks ago.

I'll leave you guys with 2 videos on my progress

Sprite Animations - http://www.youtube.com/watch?v=ALzSzhvp2ns
Wav and OGG sound http://www.youtube.com/watch?v=0qTwghbI57U

This is all for an upcoming game for IPhone and IPad we are working called Vizati.



This is a WIP image but we should have more info in the following weeks.
08-07-2010, 03:35 PM
#2
Joined: Aug 2010
Location: Portugal
Posts: 146
Quote:
Originally Posted by LordVader View Post
Wow, that's a lot of code. Seems like developing for the iPhone must be harder than I thought.
Thanks for embebeding the videos. Yes it's a lot of code so far. Basalt as around 10K code lines so far.
But most of the features are already coded, at least for the 2D stuff.

08-07-2010, 05:13 PM
#3
In such cases I always wonder - why go create a new engine, when there are many free 2D engines out there, with documentations, forums and communities ?

Take cocos2d for example (that's what I'm using). It's iPhone version is around 2 year old (cocos2d originates from Python and was made in MIT), has a huge forum, had several major revisions over its lifetime and its feature list is huge. Bugs are almost nonexistant thanks to several hundreds of games developed in it. It would take you many, many months or even years to create even a small part of its feature list by yourself...

So... What are your reasons for doing it ? I'm really curious about it
08-07-2010, 05:36 PM
#4
Joined: Aug 2010
Location: Portugal
Posts: 146
Quote:
Originally Posted by MikeSz_spokko View Post
In such cases I always wonder - why go create a new engine, when there are many free 2D engines out there, with documentations, forums and communities ?

Take cocos2d for example (that's what I'm using). It's iPhone version is around 2 year old (cocos2d originates from Python and was made in MIT), has a huge forum, had several major revisions over its lifetime and its feature list is huge. Bugs are almost nonexistant thanks to several hundreds of games developed in it. It would take you many, many months or even years to create even a small part of its feature list by yourself...

So... What are your reasons for doing it ? I'm really curious about it
Hello Mike.
I started by trying cocos2D but after 2 days I decided to start from scratch using the OpenGL template that XCode comes along and went from there. I started by hooking up some classes to the pump and went with C++ from there.
I know other engines and cocos are very advanced but I have a nice list of features myself working right now that suits what I need for my first game:

Sprite Animation
Cameras 2D
Scenes
Screen Management
Independent Resolution Rendering
Resource Manager
Particle System 2D
Sound Support ( Wav and OGG)

Well, I guess it's not a very smart reason but I feel kind of proud with what I have working so far. 2 month ago I never even had opened XCode :P
08-07-2010, 11:10 PM
#5
Joined: Aug 2010
Location: Brooklyn, NY
Posts: 9
Bom dia David.

One fun thing about iPhone development is how you need creative solutions to simple problems, simply because of the screen size and input method.
08-07-2010, 11:49 PM
#6
Joined: Jan 2009
Location: Toronto, Ontario, Canada
Posts: 5,206
Looks pretty good. I see you've already done a version for Windows Phone 7:


Youtube link | Pop Up

[Relax with Galactic Chill] [Let me tell you a story.]
Currently working on: Music for Spirit Hunter Mineko
08-08-2010, 02:41 AM
#7
Joined: Aug 2010
Location: Portugal
Posts: 146
Quote:
Originally Posted by woody View Post
Bom dia David.
Bom dia
Fixe encontrar aqui outro portugues =)
08-08-2010, 02:43 AM
#8
Joined: Aug 2010
Location: Portugal
Posts: 146
Quote:
Originally Posted by Mindfield View Post
Looks pretty good. I see you've already done a version for Windows Phone 7:

YouTube: video
Yes. I'm just waiting to get my hands on a device to properly test it.
And trying to get some money to get an Ipod or IPhone :P
08-08-2010, 08:00 PM
#9
Joined: Aug 2010
Location: Brooklyn, NY
Posts: 9
Quote:
Originally Posted by ^DJ_Link^ View Post
Bom dia
Fixe encontrar aqui outro portugues =)
Desculpe-me mas eu falo muito pouco portugues. I travelled to Brazil often for my last job, but I wanted to say hello.

One fun thing about iPhone development is how you need creative solutions to simple problems, simply because of the screen size and input method.