Originally Posted by 1337brian
2008 was cool year at TA, the app store had just got Rollin, and we got excited for some really terrible games compared to today's iOS standard. games like cube runner and papi jump to name a few lol...
My favorite was pocket god when it launched even though you could only flick them or shake them, it was pretty groundbreaking for the time...
Plus the community was smaller so it made for some really good feedback on games... The idea of the TOFTT was much more crucial back then because you really had no clue who the good developers were and whether or not a game would be worth it... Nowadays it's almost a given on certain releases...
But I like the direction the community has stayed, that's why I've been here so long, the game discussion is still really good when it doesn't get sidetracked
My thoughts exactly. Definitely were pioneering days for us all back then, including the devs. I've got a random of over 150 original TA names written down from 2008 and only just a handful have "survived" the times (actively participate). I'd followed TA since conception and had the time around Christmas to finally register/post and life's never been the same.
And 1337brian, I remember you responding to my earlier "first" posts (if not thee) back then as well.