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Would anyone be into helping decide future of this game

08-12-2010, 01:05 AM
#1
Joined: Apr 2010
Posts: 95
Would anyone be into helping decide future of this game

We recently released an iPhone game that you can check out on this thread. The basic concept is you control a puffer fish and navigate a coral reef.

We're now finishing up the second level, which will allow players to navigate the underwater world of deep sea drilling and the Gulf Oil Spill (preview on our blog).

Wondering if anyone would be into helping decide what we do next with this game? Do we add more environments? Do we add weapons? Do we add points? Do we add bosses?

We were thinking maybe a contest would be fun to help guide our next phase of development...

Thoughts?
08-12-2010, 09:09 AM
#2
Joined: Apr 2010
Location: Cleveland, Ohio
Posts: 142
i think a contest would be cool and maybe after the contest, add different types of puffer fishes that u can be. So you arent always the same puffer fish.

Openfeint- Bmiller4
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08-12-2010, 09:26 AM
#3
Though it doesn't really go with the name, you could add a mode where you play a balloon instead of a puffer fish, and you fly around in the air avoiding the needles and pigeons?

I haven't played the game, so I don't know if that's how it would work, but there's a suggestion

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08-12-2010, 07:42 PM
#4
Joined: Apr 2010
Posts: 95
Quote:
Originally Posted by MasterChief3624 View Post
Though it doesn't really go with the name, you could add a mode where you play a balloon instead of a puffer fish, and you fly around in the air avoiding the needles and pigeons?
Ha ha yes that does sound fun, though maybe a different game? Maybe call it "Kamikazi Pigeons v.s The Red Balloon"
08-12-2010, 07:44 PM
#5
Joined: Apr 2010
Posts: 95
Favorite type of contest?

Quote:
Originally Posted by BTM4444 View Post
i think a contest would be cool and maybe after the contest, add different types of puffer fishes that u can be. So you arent always the same puffer fish.
In our next update, coming super soon, we will release a new level "Gulf Spill" and in that level the puffer fish is covered with oil so looks a bit different... not exactly what you are talking about but something to look forward to

What is your favorite type of contest?
08-12-2010, 07:51 PM
#6
I like contests that have you make something. Like create a character for a game, or create a funny scene involved with the main character (there should be a theme to it), and these creations get voted on for a giftcard. I don't like those retweet contests because it hardly requires any work so I hardly care if I get the code or not. But I guess you could include something to tweet to get word out of your game.

Nice trailer by the way. It was really good, honestly.

You could have the main character swim into some sort of fast stream thingy of water (like in Finding Nemo) and that could speed up the game play a lot.
08-12-2010, 08:21 PM
#7
Joined: Apr 2010
Posts: 95
Make something for an iPhone game contest

Quote:
Originally Posted by da shiz wiz 19 View Post
I like contests that have you make something. Like create a character for a game, or create a funny scene involved with the main character (there should be a theme to it), and these creations get voted on for a giftcard. I don't like those retweet contests because it hardly requires any work so I hardly care if I get the code or not. But I guess you could include something to tweet to get word out of your game.

Nice trailer by the way. It was really good, honestly.
Yeah that's a really fun idea, though I guess you'd have to be a designer to be able to enter... maybe we do a design contest for the next level? Maybe it's like a shipwreck and people can make the objects that were on board the ship and we all vote on say the top 10 coolest objects to put in the next level??

What do you think? Could you make something? Would you enter? For how big a reward?

Quote:
Originally Posted by da shiz wiz 19 View Post
You could have the main character swim into some sort of fast stream thingy of water (like in Finding Nemo) and that could speed up the game play a lot.
Do you find the game play too slow? We were considering adding a turbo button at one point so you could swim fast whenever you wanted too, and maybe you would have to refuel turbo 'gas' whenever you used it too much...
08-12-2010, 08:51 PM
#8
Joined: Nov 2009
Posts: 5,146
Here's my 5c: Add an alternate control method. Pinching is cute and works as a novelty, but considering the puffer inflates and deflates by clearly defined increments, is not as precise as tapping would be. Additionally, pinching is cumbersome for prolonged play sessions, and makes it almost impossible to play the game with one hand.

Tap anywhere in the top half of the screen to inflate, bottom half to deflate would make good sense and I think would work well. Not saying get rid of pinch, just add another option.
08-12-2010, 09:51 PM
#9
Quote:
Originally Posted by 6thmega View Post
Yeah that's a really fun idea, though I guess you'd have to be a designer to be able to enter... maybe we do a design contest for the next level? Maybe it's like a shipwreck and people can make the objects that were on board the ship and we all vote on say the top 10 coolest objects to put in the next level??

What do you think? Could you make something? Would you enter? For how big a reward?
It doesn't need to be for designers. I've seen and participated in many contests where you would make something in Paint or Photoshop, and I don't have any graphics design experience. It doesn't even need to look good.

That's a good idea. Have the members design obstacles and make up their behaviors. A shipwreck is a good idea for a location, that way you can have treasure, cannons, cannon balls, skeletons, Johnny Depp, etc.

Then make a poll so people can vote on your 10 favorite ideas. I would enter if I can think of anything. The gift card could be $10-$25, how ever much you're willing to spend.

But I don't think this will generate many sales for you. If you're doing this just for fun, then go for it. If you're doing this to increase sales, I wouldn't recommend it.

Quote:
Originally Posted by 6thmega View Post
Do you find the game play too slow? We were considering adding a turbo button at one point so you could swim fast whenever you wanted too, and maybe you would have to refuel turbo 'gas' whenever you used it too much...
I only watched the trailer. I couldn't tell much from the trailer since I was unsure if the game actually went at that speed. I'll look into it again and if I think it's too slow or if I see any other improvements, I'll let you know.
08-12-2010, 11:23 PM
#10
Joined: Apr 2010
Posts: 95
Gameplay controls for side scrolling game

Quote:
Originally Posted by Gabrien View Post
Here's my 5c: Add an alternate control method. Pinching is cute and works as a novelty, but considering the puffer inflates and deflates by clearly defined increments, is not as precise as tapping would be. Additionally, pinching is cumbersome for prolonged play sessions, and makes it almost impossible to play the game with one hand.

Tap anywhere in the top half of the screen to inflate, bottom half to deflate would make good sense and I think would work well. Not saying get rid of pinch, just add another option.
...yeah, the whole game concept was spawned by this idea that we could use the pinching to actually control the character and there is this interesting relationship between something you do normally on your phone (zoom pictures) and inflating a character. But in the end, we continue to get this feedback that the game needs alternate control methods.

The one we like the best is using a slide control. For example, you slide you finger to the top of the screen the fish inflates and goes up, you slide your finger to the bottom of the screen, the fish deflates and goes down.

This would be similar to a control option on Mr. Space except instead of making a guy run left right you'd be making the fish swim up/down. (If you're really curious, just turn Mr. Space to landscape view and you can see how nice it might work for Puff Puff!)

What do you think of that approach?