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We just hit $100K appstore revenue milestone for iMockups, I blogged the sales data

08-12-2010, 11:19 AM
#1
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
We just hit $100K appstore revenue milestone for iMockups, I blogged the sales data

Hi guys,

I hope some of you find this post useful, we basically did a breakdown of sales numbers and what we thought were the key factors to our (moderate) success with iMockups.

http://blog.endloop.ca/blog/2010/08/12/100k-in-4-months-a-niche-apps-path-to-app-store-success/


Best,
Ken

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot
08-12-2010, 02:52 PM
#2
Joined: Feb 2010
Location: san diego, ca
Posts: 156
Nice job. You guys really went for an uncaptured market. At least by indie devs. I've tried twitter with no success but I forgot you can grab the attention of others by mentioning them in a message (I hate the word tweet).

08-12-2010, 06:32 PM
#3
Joined: Jun 2009
Location: Hollywood, CA
Posts: 1,869
if you call $100k "moderate," compared to what the average dev considers "successful" on the appstore nowadays... yikes! Anyway, congrats with your app and thanks for sharing the info!
08-12-2010, 07:50 PM
#4
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Quote:
Originally Posted by headcaseGames View Post
if you call $100k "moderate," compared to what the average dev considers "successful" on the appstore nowadays... yikes! Anyway, congrats with your app and thanks for sharing the info!
Well doesn't everyone wish they made Angry Birds or Doodle Jump? We can dream can't we?

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot
08-12-2010, 07:53 PM
#5
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Quote:
Originally Posted by mlfarrell View Post
Nice job. You guys really went for an uncaptured market. At least by indie devs. I've tried twitter with no success but I forgot you can grab the attention of others by mentioning them in a message (I hate the word tweet).
Thanks, I can definitely say that there are no shortcuts to getting the most out of Twitter. It's a lot of work and not everyone enjoys it. It's easier if you have active local Twitter users that do meetups like we have in Toronto.

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot
08-13-2010, 12:34 AM
#6
Joined: May 2010
Location: Lexington, KY
Posts: 2,375
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I know this is kind of unrelated, but it's good to see that the creator of one of my favorite apps (Arcade Solitaire: TriTowers) is doing well. I love your games.

i'm a pretty kitty cat
08-13-2010, 08:56 AM
#7
Joined: Aug 2009
Location: Toronto, Ontario
Posts: 250
Quote:
Originally Posted by SkyMuffin View Post
I know this is kind of unrelated, but it's good to see that the creator of one of my favorite apps (Arcade Solitaire: TriTowers) is doing well. I love your games.
Aww thanks! We have one more productivity app we're finishing up, then we're making a new game, our biggest one yet

Endloop Studios
http://www.endloop.ca
Twitter: @endloopstudios
Our Games: Chicken Balls HD Bankshot
08-15-2010, 10:28 AM
#8
Great read and congratulations! An untapped market is a good thing to find
08-15-2010, 03:03 PM
#9
You've mentioned that $100k is no match to the $1 million that other success stories made but I have to say it is a great amount for such a niche market. $100k is definitely a fat amount for your target market. Congratulations!

Nexx Studio - Indie Game Publisher - Blog | Facebook | Twitter
Dulp - Zig Zag Boom - Sidechain - Warship Solitaire - Bloom Box - Pig Shot - Glow Puzzle - The Idiot Test 3 - and more awesome games!
08-15-2010, 03:07 PM
#10
Congratulations!!! keep up the good work and hopefully you'll hit your $1 mil !