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How many people to make Iphone game?

08-15-2010, 08:02 AM
#1
Joined: Jun 2010
Posts: 31
How many people to make Iphone game?

How many people does it take to make an Iphone game?

Say a game like a multi player word game?
08-15-2010, 09:16 AM
#2
Joined: Dec 2008
Location: The Land of The Rising Sun
Posts: 146
Quote:
Originally Posted by boardgameguru View Post
How many people does it take to make an Iphone game?

Say a game like a multi player word game?
Just one if you are multitalented. Usually, if jobs break up, it might be along lines of having a programmer and a graphic designer. Or maybe also a music/sounds guy.

A word game might not need particularly fancy graphics. And could, perhaps, use freely available music or something. Or you can do it all yourself, if you have the skills.

Developer of Petri. Available now on the iTunes Store.

These days I work with Tonchidot on Sekai Camera.

08-15-2010, 09:37 AM
#3
Joined: Jun 2010
Posts: 31
Quote:
Originally Posted by gillygize View Post
Just one if you are multitalented. Usually, if jobs break up, it might be along lines of having a programmer and a graphic designer. Or maybe also a music/sounds guy.

A word game might not need particularly fancy graphics. And could, perhaps, use freely available music or something. Or you can do it all yourself, if you have the skills.
Thats 3 then.

I already have graphics.
The trouble I am having to find people drives you nuts
08-15-2010, 11:33 AM
#4
Joined: Aug 2010
Location: Brooklyn, NY
Posts: 9
What are the roles required for the game?

- App developer
- Server/database developer
- Designer/artist/UI designer
- A/V technician
- Tester
- Marketing
- Legal
- Accounting
- Writer/editor

I'm guessing that many developers play all or most of the roles themselves. And some of the roles may be minimal or not necessary for a particular game. It seems that developers are not usually good designers or marketers.

One fun thing about iPhone development is how you need creative solutions to simple problems, simply because of the screen size and input method.
08-15-2010, 11:43 AM
#5
Quote:
Originally Posted by boardgameguru View Post
Thats 3 then.

I already have graphics.
The trouble I am having to find people drives you nuts
I know and have beta tested a great number of awesome games that were one man projects. So if you are asking for the least amount it takes - it would be one - yourself. If you were getting together with some friends to make a company and all that, then as many as you wanted to pay or share the profits with.
08-15-2010, 01:06 PM
#6
It's anything from 1 to 20.

It really depends on the project and the goal of it.

I think that we will slowly start to see the bar of the Appstore rise alot in the future, making it harder for really small development teams to get a foothold. But there will always be a place for great indie games.

I lost my Sig somewhere
08-15-2010, 01:19 PM
#7
Joined: Jun 2010
Posts: 31
Scrabble

Quote:
Originally Posted by FoolishSteve View Post
It's anything from 1 to 20.

It really depends on the project and the goal of it.

I think that we will slowly start to see the bar of the Appstore rise alot in the future, making it harder for really small development teams to get a foothold. But there will always be a place for great indie games.
IF you think of Scrabble with some graphics multi player and a single player (but its way better and fun than Scrabble) Then you get the gist.

Incidentally why did those nasty Hasbro people sue Scrabulous?

Was it because they failed their own Scrabble so decided to crush the competiton?

I dont like people like that.
08-15-2010, 01:23 PM
#8
Joined: Jun 2010
Posts: 31
Oiginal

Quote:
Originally Posted by gillygize View Post
Just one if you are multitalented. Usually, if jobs break up, it might be along lines of having a programmer and a graphic designer. Or maybe also a music/sounds guy.

A word game might not need particularly fancy graphics. And could, perhaps, use freely available music or something. Or you can do it all yourself, if you have the skills.
------------------------------------------------------------------------
Nope- this is already in board game form it just needs making into a game however I am not artist programmer audio wiz or anything like that I can just invent board games however money is needed to get cash flowing for other projects as this game can be made into a little industry.

IT can be educational software too and Facebook Bebo etc. allsorts but as I am nearly penniless and nobody recognises my general work skills giving me a job I'm in a catch 22 and I tried licensing but its incredibly hard.

So the only way is do it yourself ad reap the big rewards.
Iphone game I thought would make quick cash to get going.
Howver I am not a businessman or have confidence running a business or hiring people as a paid job.

This game has also been in UK shops but only broke even the little time it was on shelves.

But thats quite a feat in itself for a one man band
Guess Ill keep dreaming in poverty in this short life.
08-15-2010, 01:42 PM
#9
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Most people won't do profit sharing with a smalltime (practically non-existent) company, so you're gonna need the money to pay them for the work they do straight off. It's not cheap.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
08-15-2010, 03:00 PM
#10
I'm willing to give ideas for free

I love puzzle games, especially ones that quickly goes to the next level, and having to get 3 stars for maximum points.

there's not alot of quality Carnival games out there, gambling games are fun too.

Quote:
Originally Posted by MidianGTX View Post
Most people won't do profit sharing with a smalltime (practically non-existent) company, so you're gonna need the money to pay them for the work they do straight off. It's not cheap.