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Zombies 4-Ever (working title)

08-15-2010, 08:43 PM
#1
Joined: Sep 2008
Posts: 826
Zombies: City of the Dead (working title)

I'm starting this thread to talk about the latest Rocking Pocket game, Zombies: City of the Dead (working title, formely Zombies 4-Ever). Right now the game is 2 weeks in development so it has a long ways to go.

Right now I am in the process of integrating the Bullet physics engine for player collision with the world. I also have full scene shadow mapping implemented with flashlights so it really feels like Left 4 Dead on your phone.

There was a lot of buzz about Carmack showing off Rage on the iPhone and while it has impressive textures, that's all it is. Lighting is prebaked using radiosity and no shaders were used (as he said it works fine on a 2G).

With my engine I'm doing full dynamic lighting and shadowing of characters and the world itself.






In the final image you can see shadows from the walls, so it's not just limited to characters!

The engine is running at a pretty smooth frame rate with 8 zombies animated and a simple level. Please disregard the background textures and level because it's just to test while I integrate the physics engine.

I'll keep posting more info as the game develops.

Apps: Mech Pilot, Zombies HD, Zombies The Last Stand, iFishing (and all spinoffs), Puppet Jump, Pocket Farm, Dark Raider, Blue Skies, and more! (www.RockingPocketGames.com)

Last edited by RPGGuy; 08-17-2010 at 08:45 AM.
08-16-2010, 12:19 AM
#2
Looks cool! Great work.

How big is the team?

I lost my Sig somewhere

08-16-2010, 06:12 AM
#3
Joined: Sep 2008
Posts: 826
Just myself. Any more would just slow me down

Apps: Mech Pilot, Zombies HD, Zombies The Last Stand, iFishing (and all spinoffs), Puppet Jump, Pocket Farm, Dark Raider, Blue Skies, and more! (www.RockingPocketGames.com)
08-16-2010, 08:02 AM
#4
Joined: Dec 2009
Location: That depends
Posts: 305
Send a message via Skype™ to iFanzine
Looks to be shaping up really well. I know it's only a working title, but I'd ditch that name asap. Made me think your game was a spin-off from a certain zombie themed dual-stick shooter

The latest iPhone & iPad games. Reviewed. iFanzine.com
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08-16-2010, 11:27 AM
#5
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,376
Quote:
Originally Posted by RPGGuy View Post
Just myself. Any more would just slow me down
You Sir are a beast!

Invaders Must Die.
08-16-2010, 11:33 AM
#6
Joined: Aug 2010
Posts: 16
Woah looking forward to launch!
08-16-2010, 11:59 AM
#7
Joined: Dec 2009
Posts: 1,068
Quote:
Originally Posted by RPGGuy View Post
Just myself. Any more would just slow me down
Wow, for a one man team in 2 weeks, that is incredible, however, I agree with iFanzine that the name is too similar to Alive 4-ever.

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08-16-2010, 12:22 PM
#8
Joined: Sep 2008
Posts: 826
I have 21 original iPhone games on the store now, all by myself. Once you've got an engine to work with and can get past the technical hurdles it's easy.

Helps to re-use code too. I've developed this 3D engine on the PC for 15 years and ported it to the iPhone over the past year.

Maybe someone here will come up with a better name for it. Figure it needs to have 'zombie' in the title though to make it easy to find in iTunes.

Apps: Mech Pilot, Zombies HD, Zombies The Last Stand, iFishing (and all spinoffs), Puppet Jump, Pocket Farm, Dark Raider, Blue Skies, and more! (www.RockingPocketGames.com)
08-16-2010, 01:51 PM
#9
Joined: Dec 2009
Location: England
Posts: 7


Obviously not official, just an idea maybe? I could help with the title screen if you like it?
08-16-2010, 02:11 PM
#10
Joined: Sep 2008
Posts: 826
Maybe something to do with shadows or darkness? I think Zombies 24/7 has too many numbers in it, especially if I do a sequel.

Apps: Mech Pilot, Zombies HD, Zombies The Last Stand, iFishing (and all spinoffs), Puppet Jump, Pocket Farm, Dark Raider, Blue Skies, and more! (www.RockingPocketGames.com)