Phoenix - coming soon

08-18-2010, 06:45 AM
#1
Phoenix - coming soon

We are currently finalizing our new title Phoenix! The title was already announced on our website, but we'd like to put some of the game details here on TouchArcade exclusively at first.

Phoenix is a top down shoot'em up, shmup if you will, that is close to the bullet hell subgenre, which means intense action and screens filled with highly detailed fast moving exploding objects!

The game does not follow a standard storyline, instead it offers a completely procedurally generated infinite challenge, continually creating enemies with unique weapon combinations of increasing difficulty. The generated content will also be adapted depending on how well the player is currently doing, so everybody can play at their own pace. Of course, this is also reflected in the score, which makes the whole experience streamlined for players of any skill level. Scores are synchronized online if an internet connection is available, with online leader boards already up and running in the beta.

Your ship can hold several different types of weapons that can be added and upgraded by picking up power-ups. Our motto here is "the more the better". Other bonus power-ups are offered while the player progresses, providing full health, shields or short bursts of screen clearing action.

Now, as these screenshots from the beta generally call for question how this would run on a real iPhone, instead of a simulator, we have added a live demo on an iPhone 2g! We recorded this especially for you guys at TouchArcade so you can see how smooth it runs, even on the oldest iPhone model. A full gameplay trailer will be released along with the game.
Now enjoy this teaser in HD!


Youtube link | Pop Up


We will be sending press demos around soon and are aiming for a September release.






@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com
08-18-2010, 09:45 AM
#2
Joined: Feb 2010
Location: Swansea, UK
Posts: 8,382
Wow, it's certainly colourful! ;D

Invaders Must Die.

08-18-2010, 10:33 AM
#3
looks like the bullet hell is coming from the player and not the enemies
08-18-2010, 10:51 AM
#4
Joined: Dec 2009
Location: London
Posts: 1,291
Quote:
Originally Posted by sammysin View Post
Wow, it's certainly colourful! ;D
That's what I thought .

Nice to see that older device owners might have some sort of alternative to Espgaluda/Dodonpachi.

I think the ship itself is a little big though.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto
08-18-2010, 03:19 PM
#5
Bright colors are giving me a headache (sorta) but this game does look cool! I agree the ship is a bit big, though.

Username on every gaming network I'm on: kaboom132. I have tested 21 games. Will test your game if you wish!
Quote:
Originally Posted by backtothis View Post
I think I was high when I typed that. My apologies.
08-18-2010, 03:58 PM
#6
Looks beautiful, and I'm certainly impressed it runs well on a 2G, that's great news.

The weird thing about the ship being so big is that it means the hit box has to be a lot smaller than the ship itself, which it looks to be. I'm not sure how severely that will effect the gameplay.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms
08-18-2010, 04:30 PM
#7
Joined: Dec 2009
Location: London
Posts: 1,291
Quote:
Originally Posted by medianotzu View Post
Looks beautiful, and I'm certainly impressed it runs well on a 2G, that's great news.

The weird thing about the ship being so big is that it means the hit box has to be a lot smaller than the ship itself, which it looks to be. I'm not sure how severely that will effect the gameplay.
In some bullet hell shooters, the hitbox itself is smaller than the ship, but the game gives the player extra points and stuff for hitting the ship sprite but not the hitbox, so it's like rewarding them for 'playing dangerously'. Dunno if that's the case here though.

'A delayed game is bad for now, but a bad game is bad forever' - Shigeru Miyamoto
08-18-2010, 04:41 PM
#8
Quote:
Originally Posted by medianotzu View Post
Looks beautiful, and I'm certainly impressed it runs well on a 2G, that's great news.

The weird thing about the ship being so big is that it means the hit box has to be a lot smaller than the ship itself, which it looks to be. I'm not sure how severely that will effect the gameplay.
Thanks.

The hitbox is indeed smaller than the ship model. The hitbox, hitcircle in our case , is just the cockpit that sticks out on the front of the ship. Like Eduku states, most bullet hell shooters have bigger apperances for the player than hitboxes, usually with a little glowing spot or contrast, to indicate the 'weak' spot.

@edrijver

Try the awesome Phoenix HD, why not it's free
indie game designer @Firi Games http://www.firigames.com
08-18-2010, 06:48 PM
#9
Joined: Jan 2010
Location: where rice paddies grow...
Posts: 3,441
man that looks awesome and cool
glad to see it will run on 2G, can't wait to release

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08-18-2010, 07:06 PM
#10
Quote:
Originally Posted by Selachii View Post
Thanks.

The hitbox is indeed smaller than the ship model. The hitbox, hitcircle in our case , is just the cockpit that sticks out on the front of the ship. Like Eduku states, most bullet hell shooters have bigger apperances for the player than hitboxes, usually with a little glowing spot or contrast, to indicate the 'weak' spot.
Ah, I see.

So it will be clear where the hitcircle is? I was worried it would make the game difficult to play but if some obvious contrast is shown that should help a lot.

Current obsessions: Bug Princess 2: Black Label, Neuroshima Hex, Pinball Arcade, Final Fantasy Tactics, MacGuffin's Curse, 1112, Dangerous, 100 Trials, Ascension, The Quest
Anticipating: Spirit Hunter Mineko, Rogue Touch EX, Fargoal 2, Cursed Realms